Quantcast
Channel: Guides – GameHouse
Viewing all 192 articles
Browse latest View live

Fables of the Kingdom Walkthrough

$
0
0

The Kingdom is in a state of crisis: an evil Sorcerer appeared, wreaking havoc on the innocent townsfolk. What’s worse, he’s kidnapped the Princess, the King’s beloved daughter! In these dire times, the King has turned to a brave, good-hearted young man who offers help to all in need. Will you defeat the evil Sorcerer, rescue the princess, and restore the King’s land to its former glory? The path ahead is treacherous: luckily, this Fables of the Kingdom Gameplay Walkthrough will guide you with tips so you can make it back to the King in one piece.

Contents

General Tips & Tricks

This is an action game with heavy emphasis on time management. In each level a timer counts down, with extra points awarded for finishing levels faster. Gameplay consists mainly of collecting resources, building and upgrading structures, and using magic spells. The challenge is in managing resources and workers to get the highest score in the least amount of time.

Main Menu

Here is where you can start a new game or resume an earlier save. There are options to change volume and screen size, and you also have the ability to read the names of everyone who worked on the game on the credits page. When you’re ready to start, press the Play button and you will see a slideshow detailing the events leading up to the start of the game before being dropped onto the main map. Take a moment to survey the land before you; your journey will take you all over this map. After taking it in, press the Play button once more to start the first level.

Tips

~ As a rule of thumb, you should make sure there are no idle Workers. Be sure to queue up plenty of moves so your Workers are always moving.

~ Renewable resources such as Berry Bushes should be picked as soon as they generate new resources. The quicker you harvest, the faster they generate more! This will increase your final score and can save you time when waiting for enough resources to accomplish a task.

~ With spells, stick to Quick Work and Extra Time when starting a level, even if you have to wait longer for the bar to fill up. Towards the end, you’ll want to rely more on Fast Run so you can move between resources and your Town Hall faster.

Fables of the Kingdom Walkthrough

Level 1

At the start of the first level, you will be prompted to remove the Log Piles in the way of the road. Click on the first Log Pile in front of you and your character will run over and collect the resources, which total 4 wood. This will grant you 20 Points, but it also removes 4 Food from your stores. After returning to the house and unloading your wood, click on one of the Food piles on the paths to the sides. This will replenish your Food stores, allowing you to clear the rest of the Log Piles in your way. Be sure to collect all Food on both side paths before clearing the rest of the Log Piles.

Fables of the Kingdom - 1

Fables of the Kingdom – 1

Cheat #1: You can queue multiple actions by clicking multiple objects. Your character will perform these actions in the order you click them. Save some time by queuing up multiple moves; then, you can sit back and relax while your character does all the work!

Level 2

Your new tasks are to build a farm, repair the bridge over the stream, and upgrade the Town Hall to level 2. You’re going to need more resources to accomplish this, so start by collecting the Log Piles and Food to the bottom and bottom-left of your starting location. Once you have amassed ten Wood, click on the Town Hall (hint: it’s the house you start at) and you will upgrade it to Level 2, accomplishing one of your three tasks.

With your newly upgraded Town Hall you are granted an additional worker: go ahead and use both Workers to clear the rest of the Food and Log Piles on the path, as well as the broken Cart. After getting another ten Wood, have one of your Workers build a Farm on the empty plot of land near the bottom-right of the screen. Finally, use ten Food and twelve Wood to repair the bridge on the top-right part of the screen after collecting the nearby Timber.

Fables of the Kingdom - 2

Fables of the Kingdom – 2

Cheat #2: Try to upgrade your structures as soon as possible. The sooner you have more Workers, the faster you can accomplish your tasks, and the longer you have a farm, the more Food you can generate.

Level 3

Now your tasks are to remove the Log Piles and Broken Carts on the paths and construct a Sawmill. Upgrade your Town Hall to level 2 once you have the resources, and use both your Workers to clear the two paths leading up to the empty land plots. Next, repair the bridge on the lower-left part of the map; don’t forget to pick the Berry Bush next to it! Build a farm on the plot near the upper-right and pick the Berry Bush next to it as well. After collecting another seven Wood, you can build the Sawmill in the plot near the upper-left, which will steadily supply you with Wood. Finally, clear the last Large Log Pile in the top-right to beat the level.

Fables of the Kingdom - 3

Fables of the Kingdom – 3

Cheat #3: Like Farms, Berry Bushes are a constant source of Food, but they have to be picked manually by your Workers. Be sure to check on them periodically to make sure you don’t miss out on any Food!

Level 4

Enough horsing around! There’s a Library to build and some Pits to remove, and it’s up to you to make this happen. Start by collecting the resources in front of your path and upgrade your Town Hall to level 2. Use your Workers to continue collecting Food, Wood and Stone. If you’ve collected all the Wood in all previous levels, you should receive the Lumberjack achievement. Use the plots near the top of the map to build a Sawmill and Farm once you’ve cleared most of the left side of the map.

Collect more resources and you should receive the Farmer achievement as well. Build a Library on the plot in the center as soon as you have the requisite ten Stone so you can begin charging your Fast Run spell. Continue clearing the path of Stone, Food and Wood: using Fast Run will save you some time. Finally, fill the pits on the path leading to the top-right to finish off the level.

Fables of the Kingdom - 4

Fables of the Kingdom – 4

Level 5

Repair Bridges, build a Gold Mine, and remove the Large Piles. Just another day in the life of a hero. Start by collecting nearby resources and upgrading your Town Hall. You can build a Sawmill in the top left, and there’s some Gold on the path towards the bottom. There are replenish able sources of Food and Wood nearby: take advantage of these to make a level 2 Farm on the plot toward the bottom-middle. You have a Quick Work spell as well as Fast Run, but stick to Fast Run for the time being. the Gold Mine goes in the quarry toward the middle. Finally, use Quick Work to make quick work of the Large Piles near the ends of the map. If all goes well, you should receive The Experienced Player achievement.

Fables of the Kingdom - 5

Fables of the Kingdom – 5

Level 6

Your path is obstructed by some Wild Boars, so you’ll have to build a Hunter’s House to shoo them away. Upgrade your Town Hall and repair the bridge near the upper-right. Continue collecting resources and build a Farm near the top-left, a Sawmill near the middle, and a Gold Mine near the bottom, guiding the Hunter to scare away each Boar you encounter. Close call!

Fables of the Kingdom - 6

Fables of the Kingdom – 6

Cheat #4: Use the Extra Time spell to stop the timer for a few seconds, increasing your final score.

Congratulations! You’ve completed our Fables of the Kingdom Gameplay Walkthrough!

 

For more great tips and tricks, visit our blog!

 

This Fables of the Kingdom Gameplay Walkthrough is meant as a guide and contains no cheat codes, hacks, or serials.

 

The post Fables of the Kingdom Walkthrough appeared first on GameHouse.


Nightmare Adventures – The Turning Thorn Walkthrough

$
0
0

Kiera Vale’s escape from The Witch’s Prison was short lived. In this sequel, Nightmare Adventures – The Turning Thorn, Kiera is once again pulled into the dark mysteries of the agency knows as A.R.C.A.N.E. This guide will help you discover the secrets of the Blackwater witch. Find the hints to uncover all the extras this game holds. Read on to learn how each clue unlocks the hidden truths Dr. Thorn is hiding.

Contents

General Tips & Tricks

Nightmare Adventures – The Turning Thorn is a hidden object puzzle game. You will encounter puzzles and Hidden Object Scenes. Your cursor will change based on what action you can perform:
• Eye: Clicking when your cursor shows an eye can do one of two things. If object or area you click on is interactive, it will activate a pop-up screen. Alternatively, you will be given information at top of screen about object or area.
• Hand: This indicates that you can take item.
• Arrow with Text Box: This indicates an area that you can move to.

If Item you look at is important, a Photo is taken automatically. When solving puzzles, click on Photo button on bottom Menu to bring up these clues.

The Story button gives you a review of story so far. To follow story closely, click on Story button every time you see the Story Image pop up.

Clicking on the Menu button will pause your game. At this point, you can Resume Game, enter Options Menu, access Instructions, or Quit to Main Menu.

Nightmare Adventures – The Turning Thorn Walkthrough

This guide will take you through the game step by step to help you maximize your achievements. You will find help for solving puzzles, but if you ever get stuck you can always Skip a puzzle.

Chapter One: Home

First, look beside the TV. Collect a pack of gum and study the Driver’s License. Examine the nightstand and collect my handkerchief.  In the closet, collect my trusty baseball bat before looking in the mirror. You’ll have to clean it four times with my handkerchief. Now collect the world’s smallest key, it seems before going into the living room.

Go ahead and take a look at the photos on the camera. Examine the magazine and collect it’s a paperclip. Ah, look, it’s your horoscope. You’re a Pisces. Examine the jewelry box and collect the family amulet… ‘W’ for “Wystwick”. Now read over the letter and look at the big number on the wall before going to the bedroom on the left.

In the bedroom, turn on the TV and change the channel to 37 by adjusting the nobs. A commercial will play. Watch it through to the end, when a phone number pops up. Now head back to the living room then go to the right and into the kitchen.

Here you can collect an old clock’s minute hand from the clock. There is also a steak knife and a stylish oven mitt to pick up. On the table is a fishbowl where you can use the world’s smallest key, it seems on the chest. Collect a weird little wooden coin.

Now it is time to make a phone call. Pick up your cell phone and dial the number from the commercial: 1-800-555-1313. Now press the green call button.

Head back to the living room. The package will come and you can use a steak knife to get inside it and remove the weird thing I ordered from Spend. Examine the screen again and use the weird thing I ordered from Spend in the center. This will start the first puzzle.

nightmare adventures - the turning thorn -puzzle 1

nightmare adventures – the turning thorn -puzzle 1

Press all the symbols on the outer ring that match the inner ring of circles. This will light them up. Once they are lit up, refer to the image an press A, B, C, and D. Now use my trusty baseball bat on the screen to break it. Dr. Phillips will appear and speak to you. Proceed through the screen and examine the candles in the corner of the room. You can collect a chunk of hardened candle wax.

Look to the grandfather clock and use a weird little wooden coin in the slot along with an old clock’s minute hand on the face. On the clock face, use the circle button on the right to move the crescent moon symbol to the lower right corner, beside the symbol of earth. Use the button on the left to move the minute hand to overlap the sign for Pisces. Refer to the image for the solution. You will be able to collect a half of an amulet stone.

nightmare adventures - the turning thorn -puzzle 02

nightmare adventures – the turning thorn -puzzle 02

Now open the chest by using it’s a paperclip on the lock. You can now collect the first some kind of amulet stone. On the floor there are books you can look at. Collect the second half of an amulet. Now use a pack of gum on the first and second half of an amulet. Congratulations, the amulet is complete now and will be added to your inventory.

Go back to the apartment and back into the kitchen. Open up the microwave and place a chunk of hardened candle wax inside. Warm it up by pressing the cook button, then open it and use a stylish oven mitt to take the second some kind of amulet stone.

Go back into the living room, then forward into the chamber. When you look at the statue on the bookcase, you’ll find the next puzzle. Move both of the statue’s bottom arm up so the correct slots open. Now place the Family Amulet… ‘W’ for Wystwick in the upper right. The amulet is complete now is placed in the upper left. The first some kind of amulet stone is placed in the lower right and the second some kind of amulet stone goes into the lower left.

Now you need to go back to the kitchen. Pick up your phone and answer it. After you select the red colored dialog choices, you’ll move onto chapter 2.

Chapter Two: The Elevator

Collect a match form the control panel and a piece of electrical tape from the center of the “No Trespassing” sign. Now move forward, which takes you to the rear gate. On the left side of the gate there are wires that need to be repaired with a piece of electrical tape. Collect a matchbook before looking inside the dumpster and collecting a cup from Bucket O’ Tacos. Walk back to the previous area.

There is a leaking barrel in the back. Examine it and then collect the green liquid with the cup from Bucket O’ Tacos. This will give you a cup full of flammable poison. You can use this on the bushes before taking a match from a matchbook, using them together to create a burning match. Now go ahead and use it on the bushes to catch them on fire and clear them.

You can look at the roof now. After looking over the note, collect some kind of electrical box. Go back to the control panel and use some kind of electrical box here. This will start a puzzle. You need to rearrange the numbers so that the total on a line matches the number of the line. (Only 1 dot on line one, only two dots on line 2, etc) To undo the lock, enter 1-4-3-2. Press the red button. After the conversation is finished, go inside the elevator.

Talk to Jillian again before opening the case and collecting a fire extinguisher to use in the elevator doors. Jillian will now give you my ARCANE badge when you talk to her. Now go through the doors. Match the symbols on the elevator doors to the windows on the dollhouse on the left. You’ll be able to collect the safety scissors… not too sharp.

nightmare adventures - the turning thorn -puzzle 03

nightmare adventures – the turning thorn -puzzle 03

Examine the controls on the case in front of you to the left and use my ARCANE badge here. Use the left and right buttons to turn all the lights green. This is the solution: Right, Left, Left, Right, Right, Right, Left. Collect my ARCANE badge and leave the screen. Open the top part of the case and collect a large meteorite. Now go forward and you will come to a security checkpoint.

There is a teddy bear sitting in the corner. Use the safety scissors… not too sharp to cut off a button with an ‘E’ on it from the bear. Collect a button with an ‘A’ on it from the clipboard. There is a button with a ‘C’ on it on the containment door. Collect it. Now examine the keypad and add all the keys you just collected to it. Slide my ARCANE badge into the slot and use the code A, D, E, B, C before going inside the office.

Examine the call box and use the round dial to turn it on. Collect a small battery from beside it. Look at the soda on the floor and examine it, collecting a tab from a soda can. Collect a circuit board from the wall on the right and then study the computer screen. Close down the email with the “X” button in the corner. Open the email from Jackson titled “RE: ELEVATOR TROUBLES”. Click on the “download attachment” and you will see repair instructions and then excite the computer.

Inside the drawer you can collect a powerless flashlight and some kind of strong acid. You can use a small battery with a powerless flashlight  which will create a working flashlight. before walking forward and then right, using a working flashlight to light up the darkness. Examine the controls to start another puzzle.

First, use a tab from a soda can to remove the screws from the middle circuit board on the top left. Remove the broken board and replace it with a circuit board. On the panel with the green lights, press the upper left button two times, the bottom left button one time, and the bottom right button twice. The red and black dials need to be clicked to 30, 25, 90, 50, and 55.

You can now go back to the elevator, entering through the small hole. Speak with Jillian before opening the break release panel on the lower right and pressing the red button inside. Speak with Jillian once more to finish this chapter.

Chapter Three: Through the Portal

After speaking with Jillian, go into the room on the left. Speak with Dr. Phillips before clicking on the mouth of the artifact. This opens up a puzzle. You need to shift the pieces into the pattern shown below. Careful! The direction the piece will move is dependent on which roman numeral is lit.

Once the puzzle is done and you’ve moved onto the next scene, collect the very sharp arrow from the left of the door. Now take a closer look at the statue on the right. A puzzle will open up. The solution is as follows: Press “III”, “V”,”V”, “III”, “IV”. Collect a dagger. Now head up the stairs.

In this chamber, you can find a clue beside the left fountain and the collect an old skull off the floor on the right. There is a green glass eye to collect in the closed gate. Now go through the central door. Collect an empty bucket from the floor on the left, then look closer at the statue holding up his arms. You’ll find and collect a red box at his feet. Examine the candles before taking a lit candle and a red glass eye. In the bookcase, collect an hourglass and a red glass eye. Go back into the last room, then go to through the door on the left.

Collect a length of rope from the statue on the left and a very heavy axe from the foot of the statue on the right. In the wall of skulls you can find a red glass eye. Go out on to the balcony and collect a green box from the rail. You’ll find a clue on the rail and you can collect a small coin with an 11 on it. Walk back inside and go through the green lit door and into the study.

Collect a blue box from the floor and on the shelves you’ll find an urn, perhaps. On the desk you can find a green glass eye and an orange book. After reading the letter you can collect a very odd necklace. Leave the room and go back to the main chamber again. You can use a very odd necklace here in the gate where you got the green eye. Go inside.

In the pile on the left you can collect an old sword before examining the wall. Use an old dagger on the bricks to get to a secret compartment. Use a lit candle here to light it, then collect a red book. Now examine the clock on the wall and collect a blue eye from the slot, replacing the empty spot with a small coin with an 11 on it. Move the minute hand to the green symbol in the “6” position and the hour hand to “XI”. Back out and collect a purple book from the statue on the right. There is a green glass eye in the grate on the floor to collect.

The grate holds another puzzle. Follow these movements to complete it: Slide A right. Slide B up. Slide C left. Slide D up. Slide F left. Slide G down. Slide H right. Slide I right. Slide J up. Slide K left. Slide L left. Slide M left. Slide N and O down. Slide P left. Slide Q down. Slide R right. Slide S up. Slide T right. Slide U up.

nightmare adventures - the turning thorn -puzzle 05

nightmare adventures – the turning thorn -puzzle 05

Now that the grate is open, you’ll want to combine an empty bucket with a length of rope. This creates a bucket on a rope. Examine the well and use a bucket on a rope in the water to fill it, creating a bucket full of water. Go back a room and head back into the center chamber again so you can use a bucket full of water to put the fire out. Collect a marked stone tumbler and go back twice.

The statue on the end needs a closer look to start a puzzle. A marked stone tumbler can be placed into the hole at the bottom of the book. Change all the bottom row symbols to match this:

nightmare adventures - the turning thorn -puzzle 06

nightmare adventures – the turning thorn -puzzle 06

Collect a yellow box before going into the next room on the right. There is another puzzle here at the left statue. Place the following into his left hand: A green box and a red box. Place the following in his right hand: A blue box, a yellow box, and a black box. Collect a blue glass eye from the statue’s mouth. Go back on room and then go out onto the balcony.

Examine the moon and then the rail. You can collect a wooden rod from here. Return to main chamber and use a wooden rod in the slot on the right fountain. Push the lever up to turn the fountain on and then collect some kind of stone panel. Go back to the green lit study.

Examine the painting and use some kind of stone panel on the bottom. Push the following buttons to find the solution: I two times, II one time, I two times, II one time, I one time, II one time, III one time, II one time, III three times, I three times, II one time, I one time, III one time, II one time, III one time, I one time, II one time, I one time, II one time, I three times, II one time, I four times!

You can now collect a blue book. Go to the bookcase on the right for another puzzle. You need to use a red book, an orange book, a purple book, and a blue book in the shelf. Place them in the following locations:

nightmare adventures - the turning thorn -puzzle 07

nightmare adventures – the turning thorn -puzzle 07

Collect a blue glass eye before going back the the room with the three statues. This is the last puzzle of this chapter. Examine them closer and start to fix them up as follows:

Give the Left Statue a very heavy axe, an urn, perhaps, and 3 blue glass eyes.
Give the Center Statue an old sword, an old skull, and 3 red glass eyes.
Give the Right Statue a very sharp arrow, an hourglass, and 3 green glass eyes.

Chapter Four: Level Three

Start by talking to Jillian. Now examine the clipboard and collect a fishing hook. Examine the tray to collect a sharp chisel. Examine the body bag, open it via the zipper, and take a small hammer. Use a sharp chisel on the vent, using a small hammer to pry off the cover. Go forward through here.

AHHH! It’s a witch! Talk to her! Then read the memos on the wall before going left and up the stairs, then to the left and into an armory. Examine the counter and collect a shoelace before zooming in on the clue. Combine a fishing hook with a shoelace to create my homebrew fishing assembly. You’re done here now, so down twice. There is a grate on the floor. Use my homebrew fishing assembly there to get a small key. Examine the panel on the door to start a puzzle.

Press the buttons in this order: B, D, C, A, A, B, C, D

nightmare adventures - the turning thorn -puzzle 08

nightmare adventures – the turning thorn -puzzle 08

Now you can go inside. Examine the coffee cup in the dead man’s hand before going back upstairs to the armory. Examine the locker keypad that belongs to “Lewis, Ryan”. Type in “RAVENS” to open it. Collect a computer game disk from inside and then unlock the padlock using a small key. Collect a few 9mm bullets then backtrack four screens to where you started. Use a computer game disk on the computer on the desk and press the “okay” button”

Now you’re playing “Return to Unicorn Wedding Mysteries”! Go ahead and examine the fountain to find car keys. You can use these car keys to open the trunk of the car on the left. There is a hidden object screen here. Collect the following objects:

nightmare adventures - the turning thorn -puzzle 09

nightmare adventures – the turning thorn -puzzle 09

You will collect a magic wand. You can use this magic wand on the mouse sitting on the box by the gate. Collect the weed killer and add it to the water before turning the red valve. Now go ahead and press the intercom button.

All too soon you hidden object game fun is over because an important e-mail has come in. Click the “OK” button and select the “Email” button. Read both e-mails before crawling back out the vent. Examine the lab door to trigger a puzzle. Type in the solution as follows: 4, 1, 3, 2, 2, 2, 3, 2, 4, 1. Then light the keys as shown below:

nightmare adventures - the turning thorn -puzzle 10

nightmare adventures – the turning thorn -puzzle 10

Go inside the lab. Here you can examine the phone and listen to the voice mail. Collect an empty syringe. Open the cover of the answering machine and collect the tape with Thorn’s voice on it. Examine the cabinet and then leave the lab and go back to the armory. Examine the keypad on the door and enter the code: 8232. Now peek inside the bathroom and collect a heavy wrench. Go back out to the hallway where you saw the witch.

Take a sample of Gomez’s blood by using an empty syringe on her hand. Now use a heavy wrench on the valve so you can collect a valve handle. Go forward and back into the lab. Examine the ventilation controls and use a valve handle on the peg and turn it. Now go back down, left and up the stairs. Collect an unloaded 9mm pistol from the body and use a few 9mm bullets on it. This will give you a loaded pistol. Walk back down ad go left into the control room. Look at the lock down override panel and use a loaded pistol on the glass to break it. Flip the top right switch before walking back down and going up the stairs. You can go into the Psy-Link door. Jillian! Take a look at her and collect an empty tape recorder from her hand. Use the tape with Thorn’s voice on it with an empty tape recorder. It will create a recorder with Thorn’s voice on it. Now go back to the lab.

Examine the case. Use a recorder with Thorn’s voice on it to start the puzzle. The solution is as follows: M, A, N, F, S, Outer Ring Button three times, O, Outer Ring Button, S, Outer Ring Button two times, D, Outer Ring Button, F, Outer Ring Button, A, Outer Ring Button, A, Outer Ring Button, N, Outer Ring Button, L, Outer Ring Button, A, Outer Ring Button, I, M.

Collect a blank slide and then combine it with a sample of Gomez’s blood to create a prepared slide of Gomez’s blood. Go back to the Psy-Link room and place a prepared slide of Gomez’s blood into the port. This triggers a puzzle. Match the symbol lines on the right with the symbol grid, just like a crossword puzzle to finish the chapter.

Chapter Five: Gomez’ Mind

Examine the tire swing and collect a broken tea cup. Examine the sand box and collect a coin with a rabbit on it. Now climb into the tree house. Gomez is here. Collect a coin with a pig on it from the shelf and take a look at the list on the wall before you talk to her. Now collect a piece from a small cup and find a block with a bee on the table. Examine the chest on the left to start a puzzle. Each row needs one color heart on it. From top to bottom the colors are: Red, Purple, Blue, Yellow, Red, Orange. Collect a coin with a monkey on it. Now examine the monkey in the box to collect a screwdriver. Examine the cabinet for another puzzle.

You need to place the coins as follows: Monkey in the lower left. Pig in the upper right. Rabbit in the lower right. Now press the letters to spell out each of their names. They are: Ralph, Circe, Balin, and Lapin. Now that the cabinet is open, collect a tea bag, jasmine it seems. Read the paper on the wall and collect a block with a tree on it. Exit the tree house and read the plaque on the trunk before using a screwdriver to remove the screws. Collect a gardening spade from the hole in the trunk. Examine the sand box. You want to use a gardening spade on the X there to collect a block with a raven on it. Go back inside of the tree house.

Examine the box under the cabinet and use all the blocks you’ve collected with it. This triggers a puzzle. Lay out the blocks as follows:

nightmare adventures - the turning thorn -puzzle 11

nightmare adventures – the turning thorn -puzzle 11

Collect some all purpose glue. Leave the treehouse again. Use some all purpose glue and a piece from a small cup before using a piece from a small cup on a broken teacup to create a completed teacup. There is a faucet on the right side of the screen. Examine it and use a completed teacup here to collect a cup of water. Go back up into the tree house.

Make some tea by combining a tea bag – jasmine, it seems with a cup of water. This will give you a cold but functional cup of tea that you can give to Gomez. Talk with her.

You’ll be pulled back to reality. Go back down to the hallway when Gomez’s body was. Examine her, now just a skeleton, and open her locket. Collect a button with an ‘R’ on it. Go back to the armory. Here, examine the keypad on the far right. Use a button with an ‘R’ on it then put the code in: JAVIER. Collect a blue level access card then go to the lab once more. You can use a blue level access card on the door here and go up the stairs to finish the chapter.

Chapter Six: Containment

Go through the open door and into the interrogation room. Examine the coffee cup and collect a small plastic butterfly. Then examine the folder and collect a spinner for a board game. On the bulletin board, collect a claw from one of the creatures. Also collect a folding chair. Go back out into the hall. Use a folding chair under the control box. Examine the control panel to start a puzzle. Connect them as follows to reach 230 volts:

nightmare adventures - the turning thorn -puzzle 12

nightmare adventures – the turning thorn -puzzle 12

You can now go through the door and into the magic lab on the right. Examine the machine and collect a green plastic pig. There is a book on the bookshelf to read. Examine the left door… It’s the witch! Walk down, go up the ladder, and go left into the security office. Here you can collect a vial of substance A7083. Now look at Abby’s drawing on the wall. On the computer, check the emails and read the one with the subject “Abby”. Selecting the ABBY icon will start another puzzle. To complete it, press the following buttons: Click the second button from the bottom on the right five times. Click the top button on the right two times. Click the second to the top button on the left once. Click the top left button four times. You can leave the computer now. There is another puzzle on the containment door. Match the symbols to the one in your notes.

Abby is here. Talk to her. The examine her calendar and dresser, where you can collect some eye makeup. The box here starts another puzzle. Place a small plastic butterfly on the empty spot. Clicking the butterflies changes their color. Change them to match the drawing (going counter-clockwise) Green, Yellow, Red, Blue, Red, Purple. Collect a pink plastic pig. On the right, the guard against the wall has a ring full of keys for you to collect. Look at the chest for another puzzle. Press the keys in this order:

nightmare adventures - the turning thorn -puzzle 13

nightmare adventures – the turning thorn -puzzle 13

Collect a dry paintbrush from the chest. Read the notebook before leaving the room. Use a ring full of keys on the lock under the case with the sword. Use your photo clue to move the stars on the keypad so they match. Press the button on the top of the case so you can collect the Sage’s Blade. Go back into the security office. Use a ring full of keys on the locked drawer under the computer and collect a bar of chocolate from inside. There is also a letter to read with a drawing to look at. On the floor, use the Sage’s Blade to chop off a piece of meteorite. Look at the panel on the wall for the next puzzle. The solution is to press the buttons in the following order: Red circle, black X, black triangle, and red square.

Inside the vault, collect a board game: ‘Piggy Princess’. Go back to Abby’s room. Examine Abby and give her both a bar of chocolate and a board game: ‘Piggy Princess’. Examine the board game and add a green plastic pig, a pink plastic pig, and a spinner for a board game to start the game with Abby. Abby will go first. Once her turn is done, spin the spinner, choose a card and give any answer, the spin again. Abby will take a turn and win the game. Speak with her again and she will give you some kind of microchip. Leave the room and go to the right. Place some kind of microchip into the black and yellow slot that reads EMERGENCY ACCESS ONLY. Press the open button and collect a bottle of ‘Sage Blood’. Go left, go down the ladder and go right into the Magick lab again.

Use a dry paintbrush with a bottle of ‘Sage Blood’ to create a paintbrush dipped in sage blood. Use this on the window of the office door four times. Now, if you dare, go inside the office! You can talk to Griselda, then use a vial of substance A7083 on her. Read the letter on the computer before collecting a roll of clear tape and Dr. Phillip’s Saliva-Covered Donut. Examine the safe to start another puzzle. Press the center, left and right buttons to unlock the safe: Left once, Center twelve times, Right once, Center four times, Right once, Center four times, Right once, Center three times, Right one, Left once, Center twelve times, Right once, Center nine times, Left once.

After you read the book, collect the disk from Dr. Phillip’s safe. Walk back to the interrogation room. Use some eye makeup on the sida e of the mug, then use a roll of clear tape to collect the fingerprint I lifted off the mug. Use this one the yellow square in the control panel and go into containment room one. Examine Dr. Phillips, then at the control panel. Collect a gemstone of some kind. Walk down once and look at the computer. Use a gemstone of some kind in the center to start another puzzle. Press the following symbols in an unbroken chain:

Now use Dr. Phillip’s Saliva-Covered Donut on the left, a piece of Meteorite at the top, and a claw from one of the creatures on the right. In the end you’ll collect a gemstone infused with a spell of transposition. Walk back to the containment area and look at the control panel to use that gemstone. Press the left button. Once Dr. Phillips is free, talk to him to get the code. Examine the creature, then the control, put in the code (5236) and press the red button. Talk again with Phillips and collect the pencil I borrowed from Dr. Phillips. Go back to his office.

Use the pencil I borrowed for Dr. Phillips to make a rubbing of the code from the notepad. Under the paper you will find a tile with a ‘B’ on it. Go back one room and examine the keypad to Dr. Thorn’s office. This starts another puzzle where you have to slide the tiles.

nightmare adventures - the turning thorn -puzzle 15

nightmare adventures – the turning thorn -puzzle 15

The solution is as follows: H, G, D, A, B, E, H, G, D, A, B, D, E, A, B, C, F, E, B, A, D, E, H, I, F, E, H, G. Then use a title with a ‘B’ on it into the lower left space. Go inside Dr. Thorn’s office.

Examine the photo on the bookshelf and then read the letter on the desk. Examine the chessboard. Examine the seal on the wall and take some kind of knob or dial. There is another puzzle triggered when you look at the security screens. Use the disk from Dr. Phillp’s safe in the slot to the right. Use some kind of knob or dial in the 1 slot. Match the red marks with the photo clue. Then match up the screens as so:

nightmare adventures - the turning thorn -puzzle 16

nightmare adventures – the turning thorn -puzzle 16

Go to the safe and collect Dr. Thorn’s Black Level Security Card. Now go down twice, up the ladder, and walk to the right. Use Dr. Thorn’s Black Level Security Card with the card slot and enter the elevator to finish Chapter 6.

Chapter Seven: The Island

Examine the elevator control and press the red button. The witch will appear. Talk to her. Exit the elevator and walk forward again to go to the rear gate. Examine the control panel to start another puzzle. Cover up numbers so that the solution equals the numbers on the right for that row. This puzzle is randomized. Now use a ring of keys on the lock and go through the gate. There is a boat here. Climb inside and go across the lake. Inside of the boat, collect an emergency flare before going inside the house.

There is a box to the left. Collect a ball of grey yarn from inside. Read the book, and then examine the banister. Collect a scrap of cloth… from something that went upstairs. Then go into the living room. There is a message in a bottle on the mantle to read and an old piece of parchment in the fireplace to collect. In the basket, collect access card A and read the note. Go to the piano to start another puzzle. You’ll see the keys are marked with letters. Use these as a guide to play the phrase “LOST SOS XW” then collect an old compass. Walk back to the first room and examine the mirror. Use an old compass in the slot. Adjust the compasses so they point in this order: Up, Down, Left. Now you can go into the basement. Collect a sharp piece of broken glass from the stand and a screwdriver from the desk drawer.

Read over the papers and collect Access Card B. Use an old piece of parchment with the scrap on the bulletin board. Examine it, talk to the witch again, then walk down. It’s time to go up the stairs! On the table, collect some glue. Walk to the left and onto the porch. Examine the telescope and use a screwdriver on the screws and remove the cover. Collect a telescope lens. Then collect green spray paint leaning against the wall before looking in the window. Go back to the living room and examine the chair. Read the book sitting there before using a sharp piece of glass to cut and collect two red buttons. Go back to the backyard.

In the leaves there is a doll. Spray it with green spray paint then use some glue on her head. Add two red buttons, a ball of gray yarn and a scrap of cloth… from something the went upstairs to the doll. This creates my effigial poppet.… likeness of the witch. Talk to Abby and then go into the basement. Use the a telescope lens in the center of the stand. Examine the containment control and use both Access Card A and Access Card B in the slots. Touch the spell on the bulletin board. Talk  to the witch and then examine the furnace. Put my effigial poppet…. likeness of the witch inside of it, crank the valve and use an emergency flare.

Go back up to the top floor and go forward into the room. Dr. Thorn is there. Talk to him and he will give you the last puzzle of the game in the form of a box. You need to move all the blue skulls to the right side and the reds to the left. Follow this solution:

19, 7, 15, 22, 9, 14, 2, 12, 20, 16, 3, 14, 2, 12, 20, 16, 3, 14, 19, 5, 13, 8, 17, 4, 15, 22, 9, 14, 6, 18, 13, 8, 17, 4, 15, 10, 3, 14, 6, 18, 13, 5, 2, 12, 20, 16, 3, 14, 21, 10, 3, 16, 20, 12, 2, 5, 19, 7, 15, 4, 17, 8, 13, 1, 11, 7, 15, 4, 17, 8, 13, 1, 11, 7, 15, 4, 17, 8, 13, 5, 2, 14, 19, 5, 2, 14, 19, 7, 15, 7, 11, 1, 13, 18, 6, 14, 19, 7, 11, 1, 13, 18, 6, 14, 19, 7, 15, 7, 11, 1, 13, 5, 2, 12, 20, 16, 3, 16, 20, 12, 2, 14, 19, 7, 11, 1, 13, 18, 6, 14, 19, 7, 15, 4, 17, 8, 13, 5, 19, 5, 2, 12, 20, 16, 3, 14, 21, 10, 3, 16, 20, 16, 3, 14, 9, 22, 15, 10, 3, 14, 21, 8, 17, 4, 15, 10, 3, 14, 21, 8, 17, 4, 15, 10, 3, 16, 20.

nightmare adventures - the turning thorn -puzzle 17

nightmare adventures – the turning thorn -puzzle 17

Congratulations! You’ve beaten The Nightmare Adventures – The Turning Thorn!

For more great tips and tricks, visit our blog!

The Nightmare Adventures – The Turning Thorn Walkthrough is meant as a guide and does not contain cheats, hacks or serials.

The post Nightmare Adventures – The Turning Thorn Walkthrough appeared first on GameHouse.

Surface – The Soaring City QuickStart Guide

$
0
0

Welcome to the Surface – The Soaring City QuickStart Guide! Surface – The Soaring City is a Hidden Object game in which you must collect items and explore locations in order to progress. Find your kidnapped brother and wonderous inventor, Jeremy, the discoverer of a mysterious city in the sky. This game is a Platinum Edition title, as and such, includes an integrated walkthrough. The Surface – The Soaring City walkthrough can be accessed by clicking the “Strategy Guide” button in the lower right corner, located beneath the game’s Hint button.

Surface - The Soaring City Walkthrough Location

Surface – The Soaring City Walkthrough Location

How to Play

Are you new to hidden object titles? Have you simply forgotten some of the basics? Don’t worry! Here are a handful of helpful pointers to guide you in the right direction:

 

  • All items you collect throughout your adventure will be added to your Inventory. Your inventory is located at the bottom of your screen. When you want to use and item, select the item you’d like to use from your inventory, then click on the location where you’d like to use it.
  • When your cursor turns into a directional arrow, it means you can click to access a new area. Navigate by clicking when arrows appear to move between screens and locations.
  • Surface – The Soaring City is a Hidden Object game, and as such, you will encounter Hidden Object Scenes! In these locations, a list of items you need to find will be displayed at the bottom of your screen. Locate all the items in this location in order to progress. Upon locating all the items successfully, a Key Item will be added to your Inventory!
  • Key Items are items which are necessary in order for you to progress in the game. These items are stored in your inventory, and will automatically be removed once they have been used correctly.
  • Feeling stuck? There’s a Hint button located in the bottom right corner of your screen. Hints tend to be unlimited, but often require time to recharge. Unable to solve a puzzle? The Hint button will become a Skip button during puzzles, but often requires time to charge up before use.

 

Surface – A Series by Elephant Games

Surface – The Soaring City Platinum Edition is just one of a series of titles developed by Elephant Games. Did you enjoy the game? Try another title from the series!

In Surface – The Noise She Couldn’t Make you take on the role of a psychic. It’s up to you to recover the memories of a mysterious girl left unharmed, but in shock. Is she a victim, or a criminal? Actions speak louder than words as you traverse the winding passages of the mind in this Hidden Object title.

A Surface – The Noise She Couldn’t Make Walkthrough is also available on our blog! Be sure to check it out for useful tips and tricks!

 

What is a QuickStart Guide?

Our QuickStart Guides are intended to provide you with all the essential information you need to access pre-existing walkthroughs. Many of our Platinum Edition games contain integrated strategy guides to help you when you’re feeling stuck, without having to exit the game. For more information on how to access Surface – The Soaring City’s integrated walkthrough, scroll up to the top of this page.

 

The post Surface – The Soaring City QuickStart Guide appeared first on GameHouse.

Tangled Up Walkthrough

$
0
0

Two figures, a pink and a blue, have become tangled apart from each other and must reunite at the light bulb connecting their circuits. To reconnect them, you must use the Laws of Attraction and Repulsion to push them towards their target one square at a time. In this Tangled up walkthrough we will take you through all the tips and tricks you need to be guided through this fun game.

Contents

How To Play

The idea behind Tangled Up is to untangle electrical cords while re-uniting a blue and a pink figure inside of a puzzle space. The space is bordered by eight blue and pink magnets which extend their field into the puzzle zone and push those figures in one direction or the other.

The push and pull follow the basic laws of attraction. Like repels like, so a pink figure is pushed away from a pink magnet one square per click but a blue figure would be drawn closer to a pink magnet and vice versa. To win, you first have to untangle the electrical lines connecting the figures from the electrical nodes located at different squares. Once they are unraveled you have to reunite the figures at the light bulb square. Depending on the mode of play you either have to collect stars or beat the clock as well.

When you reach new levels it creates new challenges and unlocks new clothing, eye wear and hair choices for the characters. The spinning wheel will give you additional energy or help solving tricky puzzles that might be keeping you from the next level. As you complete each room, you can unlock the next room in the puzzle set.

Tangled Up - Character Customization

Tangled Up – Character Customization

The Spinner
The best way to boost your success in this game is to earn extra spins on the spinner. The spinner has three rewards: energy, spins and helps. The lightning bolts will give energy, the wheels will give you an extra spin, and the question marks are additional hints. Players receive a free spin after every thirty minutes and after completing a level.

Tangled Up - Fortune Wheel

Tangled Up – Fortune Wheel

The Photographs
As you are moving along the different rooms and levels you will have the chance to unlock certain achievements. You can view your achievements by clicking on the trophy. The trophy screen also has space for different photographs which you can collect while going through the basic game play.

Tangled Up - Achievements

Tangled Up – Achievements

The Insulator
An insulator dampens electricity. In this game, the insulator will drain the figure of all its energy the moment it comes into contract with it so you have to collect the stars without touching it.

Tangled Up Walkthrough

Levels

Each room has a set of levels associated with it. You unlock a more challenging room as you master the previous one.
Couch Potato: Start by working your way through fifteen living room levels.
Saucy Chef: Move in and mix and match stars in the kitchen
Little Sprinklers: Make a splash in the bathroom but don’t get your electrodes crossed!
Sweet Dreamers: Final set of levels will take place in the bedroom but the thinking fun will not put you to sleep!

Tangled Up - Location 1 Living Room

Tangled Up – Location 1 Living Room

Each level of the game has three challenge modes which you must complete in order to earn a trophy and a spin at the wheel. First, you have to collect the gold stars, then match the colored stars with the right figure and the final challenge is to gather all the colored stars with the matching figure before the time runs out.

Each level begins in a room. There will be blue and pink figures in the room, connected to a light bulb with colored lines. If those lines cross at an angle it creates a static electricity noise, and if the figures hit a magnet of the same color you lose a life. Lose too many lives and you have to restart. All the lines will need to be untangled before you can pass the game. The goal is to get both the blue and the pink figures to the light bulb without any entanglement in their lines.

One you have accomplished the first mode of each level then you can move on to the next level or continue to defeat all three modes in order to unlock an achievement trophy.

Mode One: Collect the Gold Stars

  • This is the simplest of the three modes so you start by looking at the figures and where they are on the board.
  • Then you want to find the stars. You will need to move the figures to the stars by clicking on the magnets. Like colors will move farther away from the magnet and opposite colors will move closer.
  • Each magnet has a zone of influence which will push or pull all figures in that area based on your clicks
  • Continue clicking on the magnet until the figures have collected all of the gold stars on the board.
  • Move the figures along their colored lines until they have reached the light bulb at the same time.
  • Now you can move on to the next two challenges.
Tangled Up - Location 2 Kitchen

Tangled Up – Location 2 Kitchen

Challenge Two: Collect the Different Colored Stars
Find where the blue and pink figures are on the board.

  • Locate all of the blue and pink stars and move the figures towards the right color star one square at a time. The magnet zone of influence will move all the figures in its area so make sure that the lines do not get crossed or that the wrong piece gets moved.
  • When all the stars have been collected, move the figures along their lines towards the light bulb so that they meet there.

Challenge Three: Timed Star Collection Challenge

Insert Screenshot: Level 5, Mode 3, with 5 seconds left on clock

  • Check the timer to see how much time is on the clock. You will have to collect all the stars and get the figures back to the light bulb before the time runs out.
  • Move the blue and pink figures along the board using the magnets to collect the stars as fast as you can.
  • Move the figures to the light bulb to pass on to the next level before the clock runs out.
  • If the clock runs out, you have to click on the single triangle to start again
Tangled Up - Location 3 Bathroom

Tangled Up – Location 3 Bathroom

Tips and Tricks

If you are having trouble untangling your tangled lovers, these simple cheats will give you a light bulb of inspiration!

  • Use the Spinner as often as you can to collect energy and hints so you do not get stuck at individual puzzles.
  • If you get stuck on a level, you can use the hint button ( ? ) to solve the puzzle. It will take you back to the beginning and tell you which magnets to press and in which order.
  • Keep an eye on the total board as you move the figures side to side or up and down. Sometimes the best move is right in front of your nose and you can miss it if you are too focused on a single play.
  • When you are lining up for the final connection make sure that the pink and the blue figure are at an equal distance from the light bulb by counting the squares so you can do an equal number of clicks to bring them together.
  • You can gather extra gifts for hints, spins and other toys while collecting stars
  • Follow the blue and pink cords as closely as possible to unravel them from the nodes
  • To change the mouse button, right click and you can reveal new cursors
Tangled Up - Location 4 Bedroom

Tangled Up – Location 4 Bedroom

Congratulations
Now that you have finished Our Tangled Up walkthrough guide you are ready to play and reunite the blue and the pink. Have fun untangling!

 

For more great tips and tricks, visit our blog!

 

This Tangled Up Walkthrough is meant as a guide and contains no cheat codes, hacks, or serials.

 

The post Tangled Up Walkthrough appeared first on GameHouse.

Dark Tales – Edgar Allan Poe’s The Gold Bug QuickStart Guide

$
0
0

Welcome to the Dark Tales – Edgar Allan Poe’s The Gold Bug QuickStart Guide! Dark Tales – Edgar Allan Poe’s The Gold Bug is a Hidden Object game in which you must collect items and explore locations in order to progress. Based directly off the classic tale by Poe himself, join fellow sleuth Dupin on a trip to the seashore in search of long lost treasure. However, you aren’t the only ones in search of buried gold..! This game is a Platinum Edition title, as and such, includes an integrated walkthrough. The Dark Tales – Edgar Allan Poe’s The Gold Bug walkthrough can be accessed by clicking on the “Strategy Guide” button in the bottom left corner of the screen.

Dark Tales - Edgar Allan Poes The Gold Bug Walkthrough Location

Dark Tales – Edgar Allan Poes The Gold Bug Walkthrough Location

How to Play

Are you new to hidden object titles? Have you simply forgotten some of the basics? Don’t worry! Here are a handful of helpful pointers to guide you in the right direction:

 

  • All items you collect throughout your adventure will be added to your Inventory. Your inventory is located at the bottom of your screen. When you want to use and item, select the item you’d like to use from your inventory, then click on the location where you’d like to use it.
  • When your cursor turns into a directional arrow, it means you can click to access a new area. Navigate by clicking when arrows appear to move between screens and locations.
  • Dark Tales – Edgar Allan Poe’s The Gold Bug is a Hidden Object game, and as such, you will encounter Hidden Object Scenes! In these locations, a list of items you need to find will be displayed at the bottom of your screen. Locate all the items in this location in order to progress. Upon locating all the items successfully, a Key Item will be added to your Inventory!
  • Key Items are items which are necessary in order for you to progress in the game. These items are stored in your inventory, and will automatically be removed once they have been used correctly.
  • Feeling stuck? There’s a Hint button located in the bottom right corner of your screen. Hints tend to be unlimited, but often require time to recharge. Unable to solve a puzzle? The Hint button will become a Skip button during puzzles, but often requires time to charge up before use.

 

Dark Tales – Edgar Allan Poe Series by Moby Games

The Dark Tales series showcases numerous classic haunting tales by Edgar Allan Poe. Whether you’re a Poe enthusiast, or simply find yourself enjoying The Gold Bug, there’s more game titles where that came from!

 

Dark Tales – Edgar Allan Poe’s Murder in the Rue Morgue takes you firsthand through a tale of death and discovery. Assume the role of lead detective and uncover the clues leading to the killer in this Hidden Object title.

 

Dark Tales – Edgar Allan Poe’s The Black Cat sends you on a journey with Inspector Dupin as you discover a mystery of the macabre. The ghost of Madame Davies surfaces in place of her missing body, accompanied by a strange black cat. Can you uncover the clues necessary to solve this classic Hidden Object tale?

 

What is a QuickStart Guide?

Our QuickStart Guides are intended to provide you with all the essential information you need to access pre-existing walkthroughs. Many of our Platinum Edition games contain integrated strategy guides to help you when you’re feeling stuck, without having to exit the game. For more information on how to access Dark Tales – Edgar Allan Poe’s The Gold Bug’s integrated walkthrough, scroll up to the top of this page.

 

The post Dark Tales – Edgar Allan Poe’s The Gold Bug QuickStart Guide appeared first on GameHouse.

Queen’s Garden 2 Walkthrough

$
0
0

The former Princess now graces the throne as Queen. Unfortunately, her Garden is completely empty. She is desperate to have a lovely patch for the peasants and Knights to stroll through. With Jack’s help, you can create a one-of-a-kind Garden for the Queen and her subjects to enjoy.

Play Match-3 levels to earn coins and gems, then use them in the store to build a magnificent Garden. This guide for Queen’s Garden 2 will teach you the basics of the game so you can unlock all of the elements. You won’t find any cheats here, but just hints to help you get the most enjoyment out of the game as possible.

Contents

Getting Started

Earn coins so you can purchase items from the store and create a beautiful Garden fit for a Queen. This game has three different Modes of play:

• Timed – In this mode, you have a timer on the Match-3 boards. While you must meet all the goals before the time runs out, you get bonus coins for coming in under the time limit. The faster you go, the more coins you will collect.

• Relaxed – There is no timer on the Match-3 boards in the relaxed mode, so you can enjoy leisurely, stress-free gaming. However, you do miss out on the opportunity to earn extra gold when you are under the time limit.

• Piece of Cake – This blissful mode not only takes away the time factor, but it also disables the Weed Function. You can focus on the moves you want to make without having to watch out for those annoying weeds popping up in your Match-3 gameplay.

After choosing your mode of play, you are taken to the main menu. Click the green Play button. When the game starts you have no money. Therefore, you must first play a Match-3 game to earn coins. Once you earn some coins, you can enter the Store and begin decorating the Garden.

Queen’s Garden 2 Walkthrough

This game has are two distinct types of gameplay: Match-3 and GARDEN Building. You must play Match-3 games to earn coins, then you spend the coins to buy items for the Garden. The new Queen is relying on you to create an imaginative place where the peasants can experience a relaxing stroll. Both the GARDEN and the Match-3 have their own level system.

Queen's Garden 2 - 1

Queen’s Garden 2 – 1

Match-3

In the match-3 game mode, you swap adjacent tiles to create three or more in a row of the same type of tile. Every level has its own goal. You will find this in the upper left of the board. For most levels, you will need to remove all the gold tiles, as this is where you get your gold to use in the store. Remove gold tiles by making a match on that tile.

After every Match-3 game, you are taken back to the GARDEN. You can choose to play another Match-3, or go to the Store. The next time you play a Match-3 it will have automatically advanced to the next level.

Queen's Garden 2 - 2

Queen’s Garden 2 – 2

Sometimes your goal will include capturing butterflies or finding gems. Butterflies appear as animated tokens on the board. Remove them by making matches beneath them until they reach the bottom. Another type of goal is to gather gems. Gems are hidden in dirt tiles. You can identify them by the purple gems peeking out from the dirt. Discover the gems by making matches adjacent to the dirt tile.

Queen's Garden 2 - 3

Queen’s Garden 2 – 3

Obstacles
As with any Garden, you will encounter obstacles. Nuisances like rocks and weeds have to be dealt with. You will encounter several types of obstacle in this game.

• Stone: Many stones are hiding within the walls of the Queen’s Garden. Stone tiles are fixed in place and cannot be moved. To remove this obstacle, make matches next to it or employ a Power-Up. These matches will crack and eventually completely destroy the stone.

Queen's Garden 2 - 4

Queen’s Garden 2 – 4

• Wood: Wooden tiles are also stationary. To remove them, make matches next to them or utilize a power-Up. Wood tiles only need a single match to remove.

Queen's Garden 2 - 5

Queen’s Garden 2 – 5

• Chain: A tile that has a chain across it cannot be moved. To clear the chain(s), make a match which includes the item under the chain. A power-up can also remove chains. Sometimes a tile will have two chains across it. You must match the item under the chains twice to free it from captivity.

Queen's Garden 2 - 6

Queen’s Garden 2 – 6

• Blue Tile: A blue tile needs to have two matches next to it. The first match will change it into a yellow tile, and the second match will remove it.

Queen's Garden 2 - 7

Queen’s Garden 2 – 7

• Dirt Pile: Dirt tiles are fixed in place. You need two matches next to it to remove the dirt.

Queen's Garden 2 - 8

Queen’s Garden 2 – 8

• Weeds: As with gardening in real life, you must be vigilant in your effort to keep the weeds at bay. Weeds spread as you make matches. To get rid of weeks, make matches adjacent to the weed patch.

Queen's Garden 2 - 9

Queen’s Garden 2 – 9

• Boulder: While you cannot move a boulder, when you make matches below a boulder it will fall. You only need a single adjacent match to clear away a boulder.

Queen's Garden 2 - 10

Queen’s Garden 2 – 10

Power-Ups
When you match four or more tiles, you create a Power-Up. These are a very handy way to clear a number of tiles at once. For some games, you can only achieve the goals by using Power-Ups.

• Arrow: When you match four tiles you create an Arrow Power-Up. When you use the Arrow in a match, it will activate to eliminate a row or column, depending on which direction you swapped tiles to create it. The Arrow Power-Up stops when it hits an obstacle.

Queen's Garden 2 - 11

Queen’s Garden 2 – 11

• Bomb: You create a bomb by matching five tiles. The bomb clears a 3×3 area of tiles. You can swap the bomb with an adjoining tile, or double click on it to explode it where it is.

Queen's Garden 2 - 12

Queen’s Garden 2 – 12

• Hummingbird: Matching five tiles in a perpendicular pattern earns you the Hummingbird. Swap the Hummingbird with an adjacent tile and it will call all its friends and they will eliminate all the tiles of that kind. If a tile has two chains across it, the Hummingbird will only remove one of the chains.

Queen's Garden 2 - 13

Queen’s Garden 2 – 13

Garden Building

The new Queen’s Garden is so sad and empty. Lift up her spirits by creating a breathtaking place she and her visitors can enjoy.

After earning coins, click on the Store button in the lower left corner. The store has two tabs: GARDEN Plants and Man Made. Choose what item you want to add to your Garden. After you read the short description, you can click on Buy to place it.

Queen's Garden 2 - 14

Queen’s Garden 2 – 14

You are given three choices when you first place an item in your Garden: Buy, Flip, and Cancel. When you click Buy, a worker will come and complete the task. The Flip option is especially useful for items such as benches and statues.

Queen's Garden 2 - 15

Queen’s Garden 2 – 15

Every purchase gives you Experience Points. These are shown in the blue star at the top of the screen. To the left of the star you will see a set of numbers such as 15/45. What this means is that you need a total of 45 Experience Points to get to the next GARDEN level, and you currently have 15.

Queen's Garden 2 - 16

Queen’s Garden 2 – 16

Every time you go up a GARDEN level, new items become available for purchase. The Queen would love to have every item possible in her Garden to impress her visitors.

Tips and Tricks

• Some levels may be easier than you think. If the goal is butterflies, you may not have to move all obstacles because making matches towards the bottom of the board might allow the butterfly to bypass the obstacle.

• Look for where you can make a Power-Up. Power-Ups are sometimes the only way to complete a level.

• Be careful with your Hummingbirds. If a Power-Up encounters an Arrow or Bomb, it will activate it. If a Power-Up hits a Hummingbird, it destroys the Hummingbird. Use the Hummingbird first, and then your other Power-Up.

• For a quick way to place a Garden element, click on the item already in your Garden. You will be given XX choices: Flip, Remove, and Buy Another. Clicking Buy Another bypasses having to go to the store.

Congratulations! You’ve completed our Queen’s Garden 2 Walkthrough !

 

For more great tips and tricks, visit our blog!

 

The Queen’s Garden 2 Walkthrough is meant as a guide and does not contain cheats, hacks, or serials.

The post Queen’s Garden 2 Walkthrough appeared first on GameHouse.

Fishdom – Depths of Time Walkthrough

$
0
0

Fishdom – Depths of Time is a timed electronic Match 3 game. Create matches of 3 or more like tiles by clicking on adjacent tiles to swap positions and clear the board. Collect golden tiles to complete the level. At the end of the level, collect silver and gold coins to purchase items to enhance gameplay and build a beautiful aquarium. When finished, your aquarium masterpiece can become a screen saver.

The Fishdom – Depths of Time  is designed to give players a jump start on gameplay action. While following the general rules of Match 3 games, some twists are present. This Walkthrough is divided into thirteen sections listed below. The sections can be accessed in or out of order. The game contains 250 levels. Only the first eleven that contain the game rules and instructions will be featured. Clear Away!

Contents

General Gameplay Instructions and Rules

Customizable Gameplay Experience

Create a customizable gameplay experience by entering your gameplay name and selecting video screen size, video screen graphics quality, sound settings, music settings, and volume settings. Simply select the Settings tab and make appropriate selections.

Customizable Virtual Aquarium

As each of the 250 gameplay levels are cleared gold is accumulated. This enables the players to create a virtual aquarium. Purchase fishes, decorations, fish tanks, background themes, and plants to create an aquarium masterpiece. As fish are added to the aquarium, names are customizable.

Common Game Instructions and Rules

The first eleven levels teach the games rules to players. Beyond the eleventh level, any of the rules or all of the rules can apply to clear a level. Below is a list of instructions and rules that are applicable to all 250 levels.

Feed the fish often. To keep fish healthy, they must be fed. Simply grab the Feeder and feed the fish in the fish tank.

TIP: When finished eating the fish generate golden stars. Collect all the stars to gain additional bonus points.

Earn gold coins as levels are cleared. Clearing levels, buying fish and decorations, increases gold coin accumulation. The bar in the center right corner of the screen keeps track of gold available for purchases. Gold coins can also be earned by selling items in Inventory or in the Aquarium.

The bottom right hand corner of the screen contains five icons. They are Pointer, Move, Net, Sponge, and Feeder. Use the Pointer icon as the cursor. Select or move items or objects. The Move icon permits the aquarium decorations or plants to move.
Catch fish with the Net icon.The Sponge icon comes in handy to clean the aquarium.
Feed the fish with the Feeder icon. The bottom left hand corner of the screen contains four icons. They are the Store, My Backgrounds, My Inventory, and My Achievements.

The Store contains all of the items available for purchase with gold coins in the game. It is organized into four tabs – Fish, Beach Ball, Plants, and Themes.
As gameplay levels are cleared backgrounds or Themes are unlocked for purchase. The My Backgrounds icon permits the user to change the level Themes. There are a total of eight Themes to buy with gold coins.

Items purchased but not used to decorate the aquarium are stored in My Inventory tab. Items in this tab can also be sold to raise gold coins. Every Time a board is cleared using a line bomb and lightning bolt, an Achievement is unlocked. My Achievements lists all special or bonus plays in the game and assigns extra points when accomplished.

Aquariums only hold a certain amount of fish. As the fish population grows, Upgrade to larger fish tanks. The game contains 8 types of Fish Tanks. The Fish Tanks are available to purchase with gold coins. Unlock Fish Tanks at levels 7, 12, 17, 22, 27, 32, and 37. The center bar tracks how many fish can be held in the Fish Tank.

The Store contains three tabs with items available for purchase with gold coins to decorate the aquarium – the Fish, Beach Ball, and Plants icons.
In the Fish tab 8 types of fish are available for purchase. Each fish can be named individually.

In the Beach Ball and Plants tab over 100 items are available to decorate the aquarium with statutes or plants. As with all items available for purchase, access to unlocks and purchase things in the store increases as gameplay advances. The Timer bar tracks progress. This is a timed game. The faster a level is cleared, the more points are awarded.

TIP #1: Fish can hide behind aquarium plants. When feeding, make sure all fish in the tank are located for maximum points.

TIPS #2: Sometime the fish are not hungry. Even if you try to feed them, they won’t bite.

TIP # 3: Plants eat too. Keep them fed.

Fishdom – Depths of Time Walkthrough

Level One

The goal of the first level of play is to Collect 12 Golden Tiles. The gameplay rules are simple to remember:

  • Make 3 or more matches in a row by swapping like tiles that are adjacent to each other.
  • To complete this and all levels, clear all the golden tiles from the playing field.
  • The center bar keeps track of progress recording how many tiles are needed to clear the level and how many tiles have been cleared in real Time.
  • The level and all levels are timed. If the level goal is not reached before Time expires, gameplay stops and the player must replay level to advance to the next level.
Fishdom - Depths of Time - 1

Fishdom – Depths of Time – 1

Level Two

Level two has the player Collect 36 Golden Tiles. To accomplish this objective:
Make matches with 4 or more golden tiles.

TIP: Receive line bonuses. Meaning make a match 4 to clear an entire row for extra points.

All the golden tiles must be clear to move onto the next level.

Fishdom - Depths of Time - 2

Fishdom – Depths of Time – 2

Level Three

The goal of the third level to Collect 40 Golden Tiles.

TIPS and TRICKS: To facilitate the clearing of the golden tiles make 3 or more matches in a “T-Shape” or “L-Shape” manner for Bonus points.

Fishdom - Depths of Time - 3

Fishdom – Depths of Time – 3

Level Four

As with level three, Collect 40 Golden Tiles.

TIPS and TRICKS: Combine a bomb with a line bombs to receive a Megabonus.

Fishdom - Depths of Time - 4

Fishdom – Depths of Time – 4

Level Five

Collect 45 Golden Tiles.

TIPS and TRICKS: A more challenging move, with a potential for even more points is to match 5 like golden tiles in a row. A Lightning Bolt is earned. A Lightning Bolt can clear all the tiles of the same type from the entire game field at once like a lightning strike. To make this move swap a Lightning Bolt with the motif you want to clear. It is also possible to combine bonuses receiving even more Bonus points.

Fishdom - Depths of Time - 5

Fishdom – Depths of Time – 5

Level Six

Up until now, the goal has been to collect golden tiles. Here the goal is to Collect 1 Crystal Diamond.

TIP: To collect the Crystal Diamond move it to the bottom of the game field.

Fishdom - Depths of Time - 6

Fishdom – Depths of Time – 6

Level Seven

Collect 4 Crystal Diamonds.

TIP: A locked tile cannot be moved. It has a chain running across it. To unlock, combine with another tile with the same motive.

Fishdom - Depths of Time - 7

Fishdom – Depths of Time – 7

Level Eight

A new goal is introduced. Boxes not Golden Tiles are collected. Collect 29 Boxes.
TIP: To remove the box, make Match 3 tile combinations with tiles adjacent to the box.

Fishdom - Depths of Time - 8

Fishdom – Depths of Time – 8

Level Eleven

A new challenge is introduced. Here Nuggets are collected. The goal of this level is to Collect 13 Nuggets.

TIP: Before the Nuggets can be collected, the dirt at the bottom of the game layout must be cleared. In order to move the dirt, make Match 3 tile combinations with the tiles next to the dirt. The dirt contains Diamonds, Gold, and other artifacts. Collect everything.

Fishdom - Depths of Time - 9

Fishdom – Depths of Time – 9

Level Nine, Ten, and Beyond Eleven

By level eleven all the objectives (Collect Golden Tiles, Boxes, Crystal Diamonds, or Nuggets) have been introduced. Additionally, the main rules of play – Matching 3, 4 or 5 like tiles and Bonuses, like Bombs, Line Bombs, Lightning Bolts, T-Shape and L-Shape clearings, and Unlocking Tiles have also been explored. Accomplish all goals timely and accumulate maximum gold coins to build a fantastic aquarium.
Congratulations! You’ve completed our Fishdom – Depths of Time Walkthrough!

 

For more great tips and tricks, visit our blog!

The Fishdom – Depths of Time Walkthrough is meant as a guide and does not contain cheats, hacks, or serials.

 

The post Fishdom – Depths of Time Walkthrough appeared first on GameHouse.

Dark Canvas – A Brush With Death QuickStart Guide

$
0
0

Welcome to the Dark Canvas – A Brush With Death QuickStart Guide! Dark Canvas – A Brush With Death is a Hidden Object game in which you must collect items and explore locations in order to progress. With the arrival of the Silhouette comes a string of sudden deaths. It’s up to you to travel to a remote island to uncover the truth behind an artist’s dark talent. This game is a Platinum Edition title, as and such, includes an integrated walkthrough. The Dark Canvas – A Brush With Death walkthrough can be accessed by clicking on the “Guide” button toward the bottom left corner of the screen.

Dark Canvas - A Brush with Death Walkthrough Location

Dark Canvas – A Brush with Death Walkthrough Location

How to Play

Are you new to hidden object titles? Have you simply forgotten some of the basics? Don’t worry! Here are a handful of helpful pointers to guide you in the right direction:

 

  • All items you collect throughout your adventure will be added to your Inventory. Your inventory is located at the bottom of your screen. When you want to use and item, select the item you’d like to use from your inventory, then click on the location where you’d like to use it.
  • When your cursor turns into a directional arrow, it means you can click to access a new area. Navigate by clicking when arrows appear to move between screens and locations.
  • Dark Canvas – A Brush With Death is a Hidden Object game, and as such, you will encounter Hidden Object Scenes! In these locations, a list of items you need to find will be displayed at the bottom of your screen. Locate all the items in this location in order to progress. Upon locating all the items successfully, a Key Item will be added to your Inventory!
  • Key Items are items which are necessary in order for you to progress in the game. These items are stored in your inventory, and will automatically be removed once they have been used correctly.
  • Feeling stuck? There’s a Hint button located in the bottom right corner of your screen. Hints tend to be unlimited, but often require time to recharge. Unable to solve a puzzle? The Hint button will become a Skip button during puzzles, but often requires time to charge up before use.

 

What is a QuickStart Guide?

Our QuickStart Guides are intended to provide you with all the essential information you need to access pre-existing walkthroughs. Many of our Platinum Edition games contain integrated strategy guides to help you when you’re feeling stuck, without having to exit the game. For more information on how to access Dark Canvas – A Brush With Death’s integrated walkthrough, scroll up to the top of this page.

 

The post Dark Canvas – A Brush With Death QuickStart Guide appeared first on GameHouse.


Monument Builders – Rushmore Walkthrough

$
0
0

Take on a monumental project that will go down in the pages of history with Monument Builders – Rushmore! Our Monument Builders – Rushmore walkthrough provides tips, tricks, and step-by-step strategies for each and every level.

Contents

General Tips & Tricks

If you’re in need of a few tips and tricks to set you on the right path, you’ve come to the right place. These tricks can be applied to most levels, and will help you as you make your way through the game.

 

  • The Main Menu features the following buttons:
    • Play – Click to get started and play the game!
    • Profile – Select the profile on which you’d like to play. Or, make a new one!
    • Settings – Click on the gear icon to adjust game settings.
    • Bonus – Click on the present icon to access game bonuses and extras!
    • Exit – Click on the power icon to exit the game.
  • Upon selecting Play, choose the level on the map which you’d like to play. You will have the option to immediately move on to the next level without having to access the map whenever you finish a level.
  • Your objectives are listed in the upper right corner of the screen. Once an objective is completed, it will be crossed off your list. Objectives will also keep track of the current progress of a task and update as you play.
  • There are six resource icons at the top of the screen:
    • Food – Gathered from Cake Shops
    • Cement – Gathered from Cement Factories
    • Dollars – Gathered from Shops
    • Explosive Powder – Ordered from Warehouses
    • Wood – Harvested from Groves
    • Workers – Based at Warehouses
  • Additionally, all resource types can be ordered, and extra Workers recruited via the Warehouse.
  • There are five Building types:
    • Shop – Provides Dollar resources
    • Cake Shop – Provides Food resources
    • Factory – Capable of producing specific objective-related items (e.g. Scaffolding, Rope, etc.)
    • Cement Factory – Produces Cement resources
    • Warehouse – “Home Base”, where Workers are based and all resources are collected
  • Resources and building upgrades often carry over to the following level.
  • Additionally, some levels will feature a Shaman’s Hut, which provides Boosts. They are:
    • Energy Potion – Increases Workers’ speed
    • Big Energy Potion – Further increases Workers’ speed
    • Oil Bottle – Speeds up Building production
    • Big Oil Bottle – Speeds up Building production further
    • Engine Additive – Increases the speed at which Transport Vehicles travel. Has the bonus effect of letting vehicles automatically move to the Warehouse without having to be selected.
  • In order to gather resources or put vehicles into motion, move your cursor over the bubble that pops up over them, or toggle your cursor over them on the level map.
  • To cancel a task, click on the object or Building which is affiliated with the task, then select the red cancel button in the lower right corner.
  • Keep in mind that not all things need to be completed per level! The goal is to complete all objectives. Oftentimes the fastest way to do this is to ignore tasks or Obstacles which have nothing to do with the objectives, such as an extra Dog blocking a path someplace.
  • Useful Trick: If you keep your cursor hovered over the output location of a vehicle, that vehicle will automatically be set into motion. Use this tactic when you need a specific resource, or if you want to minimize mouse movement.
  • Click on the Play button symbol in the main menu to get started!

 

Monument Builders – Rushmore Walkthrough

 

Rapid City: Level 1 – 8

Level 1

Objectives:

  • Collect 140 Wood
  • Gather 60 Food

 

How to beat the level:

Clear the roadway leading to the left. Removing the Wood Obstacles will count toward the Wood total you need to complete your objective. Once you’ve cleared the roads, select the two Groves and have workers continuously collect from here until you’ve met your Wood quota. When the Cake Shop becomes accessible, move your cursor over the vehicles with the Food icons to have them drive Food resources to your Warehouse.

Monument Builders - Rushmore Level 1

Monument Builders – Rushmore Level 1

Level 2

Objectives:

  • Fill in the holes
  • Build a Shop
  • Build a Factory

 

How to beat the level:

Clear and collect the Cement Obstacles, working your way down the road. When you reach a Path or patch of road in need of fixing, click on the damaged road and select Improvement to fix it. There are two Building Sites on this level. When you reach the first Building Site, select Shop as the building type. Shops will provide the Dollar resources you need to improve the roads. When you reach the second Building Site after clearing the road, select Factory as your building type. Continue collecting resources as you fill in any remaining holes.

Monument Builders - Rushmore Level 2

Monument Builders – Rushmore Level 2

Level 3

Objectives:

  • Feed 5 Dogs
  • Deliver 20 Fireworks
  • Earn 50 Dollars

 

How to beat the level:

Clear the road leading to the left. Removing Food Obstacles will give you Food resources. Feed the hungry Dogs you meet along the way by selecting them, then selecting the Feed option. [Tip: Do not feed the Dog furthest to the left until all other Dogs on the level have been cleared!] Once you’ve cleared the way to the Shop, you’ll start earning Dollar resources again. Continue clearing the Explosive Powder Obstacles blocking the road until you reach the Factory. Once there, select the Factory, then choose the option Make Fireworks which appears at the bottom of the screen. Once completed, a car will appear to drive the Fireworks to their destination. [Tip: The Dog on the upper right must be Fed before the Fireworks can go to their destination!]

Monument Builders - Rushmore Level 3

Monument Builders – Rushmore Level 3

Level 4

Objectives:

  • Recruit 3 Workers
  • Destroy all the Obstacles
  • Cut down all the trees

 

How to beat the level:

Start the level off by having 1 Worker clear the Road leading to the left, and 1 Worker clear the Road leading to the right. When you’ve cleared the Road, select the damaged Path portions and opt to Improve them. [Tip: Vehicles carrying resources can’t deliver them to the Warehouse unless the Road is clear and undamaged.] Collecting all the resources on the Road will provide you with enough Dollars to recruit another worker. Select the Warehouse and the Recruit a Worker option. Finish off the remainder of the level by selecting the 4 Groves of trees and having the workers chop wood until all the trees have been cleared.

Monument Builders - Rushmore Level 4

Monument Builders – Rushmore Level 4

Level 5

Objectives:

  • Destroy all the Obstacles
  • Improve the Warehouse (Level 2)
  • Deliver 40 Scaffoldings
  • Build 1 Cement Factory

 

How to beat the level:

Clear all the Obstacles on the Road. Next, select the Warehouse and choose Upgrade to boost it to Level 2. This will allow you to order resources when selected. Build a Factory on one of the Building Sites. Once built, select the Warehouse and order Food resources. This will allow you to order Scaffolding from the Factory. After ordering Food twice from the Warehouse and ordering 2 shipments of Scaffolding, you should have enough resources to build the Cement Factory. Simply follow the same process of ordering resources and Scaffolding to complete your objectives.

Monument Builders - Rushmore Level 5

Monument Builders – Rushmore Level 5

Level 6

Objectives:

  • Build 1 Shop
  • Build 1 Cake Shop
  • Deliver 10 Pickaxes
  • Deliver 20 Ropes
  • Deliver 10 Sculpting Tools

 

How to beat the level:

[Tip: There are Thieves who will sneak onto the Road from the lower right. Click on them multiple times until they’ve disappeared to keep them from sabotaging your efforts!] Start by clearing the Road and gathering Cement Obstacles in your path. Place priority on clearing the road leading to the Cement Factory on the upper left. As soon as the Road is clear, select the broken portion of Path and choose to Improve it. You should do this as soon as possible so that vehicles can deliver Cement resources, which you will ultimately need to repair the rest of the Road. Once you’ve done this, repair the Road between the Warehouse and the Factory next. Continue repairing until all of the Road has been restored. Select the two Building Sites and build a Shop and a Cake Shop. Once these are built, you will have a steady flow of the resources you need to complete the rest of the objectives. Select the Factory and order Pickaxes once, Sculpting Tools once, and Ropes twice to finish the level.

Monument Builders - Rushmore Level 6

Monument Builders – Rushmore Level 6

Level 7

Objectives:

  • Improve the Cement Factory (Level 2)
  • Improve the Factory (Level 2)
  • Collect 300 Bags of Cement
  • Deliver 10 Cranes
  • Deliver 40 Iron Ingots

 

How to beat the level:

Start by clearing the Obstacles from the Road. As soon as you’ve cleared all the Obstacles on the lower right Road, move your cursor over the vehicle carrying Dollars to send it rolling toward the Warehouse. Your next priority should be improving the Path leading up to the Cement Factory. Get the Cement vehicle rolling, then improve the remaining Paths blocking the Road between the Cake Shop and the Factory.  Next, as soon as you’ve acquired 60 Dollars, upgrade the Cement Factory to Level 2. It will now produce double the Cement. Use the Warehouse to Order 20 Wood resources in order to upgrade the Factory to Level 2. Once the Factory is upgraded, make 2 more Orders for Wood resources at the Warehouse in order to acquire the resources necessary to build Cranes at the Factory. Make 4 Orders for Explosive Powder at the Warehouse in order to acquire the resources needed to make Iron Ingots. Continue gathering Cement and other resources during this time to finish out the level.

Monument Builders - Rushmore Level 7

Monument Builders – Rushmore Level 7

Level 8

Objectives:

  • Fill in the holes
  • Pay 6 Merchants
  • Improve the Cake Shop (Level 2)
  • Collect 140 Food
  • Deliver 20 Fireworks

 

How to beat the level:

Clear the Roads until everything has been gathered up to where the Merchants are. The Road to the Cement Factory will be cleared completely, so make sure you send this vehicle on its way. Start by paying 50 Dollars to the Merchant on the lower right blocking the way to the Shop. [Tip: The Shop provides Dollars, so placing priority on being able to collect Dollars is important in paying off the Merchants.] You’ll need to clear the way to the Factory in order to start producing Fireworks, but first you’ll need to order Explosive Powder from the Warehouse in order to fulfill the necessary components. Therefore, place emphasis on clearing the path to the Cake Shop first, and upgrade to Level 2 as soon as possible [Tip: Order Wood resources via the Warehouse]. From there, focus on gathering resources, clearing all remaining Roads of holes and Merchants, and assembling the Fireworks.

Monument Builders - Rushmore Level 8

Monument Builders – Rushmore Level 8

Badlands: Level 9 – 11

Level 9

Objectives:

  • Improve the Warehouse (Level 2)
  • Improve the Cake Shop (Level 2)
  • Feed 10 Wolves
  • Fill in the holes

 

How to beat the level:

Clear the Roads, gathering as many resources as possible without confronting the Wolves. As soon as you have the available resources, build a Cake Shop at the first Build Site. Use the nearby Groves to collect the Wood resources needed to upgrade the Cake Shop to Level 2 as soon as possible. Once the Cake Shop is upgraded, feed the Wolves blocking the way to the last Cement resources on the map. As soon as they’re collected, you can upgrade the Warehouse to Level 2. From there, continue gathering resources and ordering as necessary, filling in the holes and feeding the Wolves until your objectives are complete.

Monument Builders - Rushmore Level 9

Monument Builders – Rushmore Level 9

Level 10

Objectives:

  • Build a Shop
  • Build a Cement Factory
  • Build a Factory
  • Deliver 20 Iron Ingots

 

How to beat the level:

Move your way around the map, avoiding Wolves and collecting resources as you can. As soon as you’ve reached the Build Site, build a Factory [Tip: Either harvest Wood from the Grove, or work your way around to the Wood resource sitting on the Road toward the right].  Build a Shop at the second Build Site location. Feed the hungry Wolves to reach the third Build Site, building a Cement Factory here. Order the Explosive Powder necessary for the Iron Ingots (made at the Factory) from the Warehouse.

Monument Builders - Rushmore Level 10

Monument Builders – Rushmore Level 10

Level 11

Objectives:

  • Improve the Shop (Level 2)
  • Gather 120 Explosive Powder
  • Feed 7 Wolves

 

How to beat the level:

Clear the Obstacles along the Road leading up to the Wolves, but don’t worry about them just yet. Collect resources and make your way over to the Cement Factory. Repair the Path blocking the Road in order to start gathering Cement resources. Feed the 2 Wolves closest to the Warehouse, allowing access to the Grove and the Shop. Gather Wood resources necessary for upgrading the Shop from the Grove and the Road. Once the Grove is cleared out, you will have enough to improve it. Feed the Wolves and order Explosive Powder from the Warehouse to complete your objective [Tip: You can gather additional Explosive Powder from the ingots on the lower right Road].

Monument Builders - Rushmore Level 11

Monument Builders – Rushmore Level 11

Black Hills: Level 12 – 16

Level 12

Objectives:

  • Collect 100 Bags of Cement
  • Deliver 30 Nets
  • Deliver 30 Dynamite

 

How to beat the level:

Begin by clearing the Road leading to the Shop and the Cake Shop. Repair the Paths so that the vehicles can take resources to the Warehouse. As soon as you’ve gathered enough Food resources, feed the Dog blocking the way to the Cement Factory. Next, clear the Road leading to the Factory on the left. [Tip: All Roads will need to be fully cleared before vehicles can travel from the Factory to the Warehouse]. You can order Nets right away from the Factory, but will need to order Explosive Powder from the Warehouse in order to make Dynamite. Follow these directions while continuing to receive shipments of Cement from the Cement Factory in order to complete your objectives.

Monument Builders - Rushmore Level 12

Monument Builders – Rushmore Level 12

Level 13

Objectives:

  • Destroy all the Obstacles
  • Cut down all the trees

 

How to beat the level:

The goals of this level are rather straight-forward and simple. Start by having your Workers clear Obstacles from the Road. Gather as many Dollars as you can right off the bat. As soon as you have 40, Recruit another Worker at the Warehouse. Continue doing this for every 40 Dollars you collect so that you have more Workers to work with. As soon as you’ve cleared all the Obstacles, set all Workers on chopping down the Groves.

Monument Builders - Rushmore Level 13

Monument Builders – Rushmore Level 13

Level 14

Objectives:

  • Improve the Warehouse (Level 2)
  • Build 1 Building of each type
  • Prepare the Repellent Potion

 

How to beat the level:

Work your way around the area via clearing the Roads. When you reach the first Building Site, build a Shop. When you reach the second and have enough resources, build a Cement Factory. Chop down trees in the Groves to collect the Wood resources needed to build a Cake Shop and a Factory at the remaining two Building Sites. [Tip: As soon as you have enough Dollars, Recruit additional Workers and improve the Warehouse to Level 2]. After you’ve completed your tasks, the Shaman will return and complete the Repellent Potion objective.

Monument Builders - Rushmore Level 14

Monument Builders – Rushmore Level 14

Level 15

Objectives:

  • Deliver 60 Sculpting Tools
  • Deliver 20 Scaffoldings
  • Deliver 60 Ropes

 

How to beat the level:

Clear the Roads entirely, with the exception of the Wolves. This will allow your production vehicles a chance to reach the Warehouse and deliver resources. Select the Factory and start making Rope, Sculpting Tools, and Scaffoldings. In order to do this quickly, select one of the products to have the Factory begin production, then select the Shaman’s Hut to apply boosts. Use the Oil to increase the production speed of the products at the Factory, and the Engine Additive to have the vehicles deliver them to the Warehouse instantly.

Monument Builders - Rushmore Level 15

Monument Builders – Rushmore Level 15

Level 16

Objectives:

  • Destroy all the obstacles
  • Collect 100 Bags of Cement
  • Deliver 20 Sculpting Tools

 

How to beat the level:

Clear the Roads, but place emphasis on those leading down to the Shop and Cake Shop first. [Tip: Don’t forget to repair the damaged Paths so that vehicles can reach the Warehouse!]. As soon as you’ve gathered enough resources from the Cake Shop, feed the Dog blocking the Road to the Cement Factory. Gather Food and Cement resources. Feed the Dog blocking the path to the Shop next, followed by the Factory. [Tip: Don’t worry about the Dog in front of the Cement Factory until last]. When you have enough resources, make the Sculpting Tools. From there, simply clear all remaining Obstacles.

Monument Builders - Rushmore Level 16

Monument Builders – Rushmore Level 16

Rapid City II: Level 17 – 20

Level 17

Objectives:

  • Pay 10 Merchants
  • Improve 1 Cake Shop
  • Build 1 Cement Factory

 

How to beat the level:

Begin by clearing all the Obstacles possible, aside from the Merchants. As soon as you have enough resources, pay the Merchant toward the lower center first in order to clear the Road leading to the Building Site. Once here, build the Cement Factory. Chop Wood in the Groves to gain additional Wood resources you may need to upgrade the Cake Shop. Continue gathering resources from the Buildings and paying off Merchants until all objectives are complete.

Monument Builders - Rushmore Level 17

Monument Builders – Rushmore Level 17

Level 18

Objectives:

  • Collect 200 Food
  • Deliver 40 Fireworks
  • Destroy all the Obstacles
  • Fill in the holes

 

How to beat the level:

Begin by collecting resources and filling in the hole between the Shop and the Cake Shop as soon as possible. This will allow you to start collecting Food resources. Next, focus on repairing the hole blocking access to the Cement Factory, followed by the Factory. Order Explosive Powder from the Warehouse in order to have the resources necessary to make Fireworks at the Factory. Continue collecting resources, removing Obstacles, and filling in the holes to finish out the level objectives.

Monument Builders - Rushmore Level 18

Monument Builders – Rushmore Level 18

Level 19

Objectives:

  • Destroy all the Obstacles
  • Knock out 10 Thieves
  • Earn 260 Dollars
  • Gather 260 Food
  • Deliver 40 Nets

 

How to beat the level:

Restore the Roads leading to all respective Buildings, clearing Obstacles as you do [Tip: Repair the Path leading to the Cement Factory before any others]. Once you reach the Factory, you can start making Nets. Be aware there are multiple Thieves wandering around on this level. They will not all appear at once. Keep an eye out for the little bandits and click on them multiple times until their health bar is depleted. Once you’ve caught them all, you should have no trouble completing the remaining objectives.

Monument Builders - Rushmore Level 19

Monument Builders – Rushmore Level 19

Level 20

Objectives:

  • Improve the Warehouse (Level 3)
  • Have 1 Shop (Level 3)
  • Deliver 20 Cranes
  • Deliver 20 Dynamite
  • Deliver 100 Iron Ingots

 

How to beat the level:

Begin by clearing all the Obstacles from the Roads leading to the Buildings. This will allow you to start bringing in resource vehicles. Order Explosive Powder from the Warehouse in order to acquire the resources necessary to make Iron Ingots and Dynamite. You’ll want to start ordering this resource as soon as you can afford it. Chop trees in the Grove to collect additional Wood resources. As soon as you have enough resources, upgrade the Warehouse to Level 2. Continue making orders for Explosive Powder and ordering more Dynamite, Iron Ingots, and Cranes from the Factory. Upgrade the Shop to Level 2 when the resources become available, then upgrade the Warehouse to Level 3. Finally, upgrade the Shop one last time to Level 3. [Tip: Be careful! Thieves are wandering around, so make sure to put an end to their activities before they become too much trouble.]

Monument Builders - Rushmore Level 20

Monument Builders – Rushmore Level 20

Badlands II: Level 21 – 25

Level 21

Objectives:

  • Recruit 4 Workers
  • Destroy all the Obstacles
  • Deliver 10 Scaffoldings
  • Deliver 30 Ropes

 

How to beat the level:

Start by clearing the Road outside the Warehouse. As soon as you’ve removed enough Gold Obstacles to earn 40 Dollars, select the Warehouse and Recruit an additional Worker. Continue clearing Obstacles from the Road to gain additional resources. [Tip: Repair the Path in front of the Factory before you start making Rope or Scaffolding!]. Select the Factory and start making Rope. You will need to collect Wood resources in order to make Scaffoldings. Focus on completing these two objectives while clearing away all the Obstacles. [Tip: Use the Shaman’s Hut to purchase boosts to help you complete your goals faster!]. Save recruiting the fourth Worker until last. Important: If you need to order additional resources, you will need to upgrade the Warehouse to Level 2 first. Keep this in mind and try to be frugal.

Monument Builders - Rushmore Level 21

Monument Builders – Rushmore Level 21

Level 22

Objectives:

  • Destroy all the Obstacles
  • Use 1 Energy Potion
  • Deliver 1 Shaman Totem

 

How to beat the level:

Clear the Roads of Obstacles, collecting resources as you do. As soon as you have enough resources, Repair the Paths leading to the Warehouse. Order Explosive Powder from the Warehouse in order to acquire the necessary components to make the Shaman Totem at the Factory. [Tip: Select the Energy Potion from the Shaman’s Hut in the upper right corner while your Workers are still clearing Obstacles. This will make it go much faster!].  Build and deliver the Shaman Totem to finish out the level.

Monument Builders - Rushmore Level 22

Monument Builders – Rushmore Level 22

Level 23

Objectives:

  • Build 1 Cement Factory
  • Deliver 20 Iron Ingots
  • Collect 80 Bags of Cement

 

How to beat the level:

Clear the Obstacles from the Road in order to collect resources. As soon as you have enough Dollars, order Explosive Powder from the Warehouse for the Iron Ingots. You will also need to order Food. Once that shipment arrives, make Iron Ingots at the Factory. Upon reaching the Building Site on the upper left, build a Cement Factory. Start collecting Cement for your final objective, using the Oil Boost from the Shaman’s Hut to speed up your work.

Monument Builders - Rushmore Level 23

Monument Builders – Rushmore Level 23

Level 24

Objectives:

  • Improve the Warehouse (Level 3)
  • Have a Factory (Level 3)
  • Deliver 40 Scaffoldings
  • Deliver 60 Ropes

 

How to beat the level:

Clear the Obstacles on the Road leading to the Shop and the Cement Factory first. As soon as you’ve received your first shipment of Dollars from the Shop, Repair the Path leading to the Cement Factory. Continue gathering resources via clearing Obstacles. Repair the Paths leading to the Cake Shop as soon as you’re able. Next, repair the remaining Paths, especially in front of the Factory. Begin ordering Scaffolding and Ropes. Select the Warehouse and order Wood as well. You will need to continuously order Wood resources for all Building upgrades.

Monument Builders - Rushmore Level 24

Monument Builders – Rushmore Level 24

Level 25

Objectives:

  • Deliver 40 Fireworks
  • Pay 7 Merchants
  • Knock out 10 Thieves

 

How to beat the level:

Begin clearing Obstacles from the Road, working your way down to the Shop on the lower right first and foremost. Once Dollar resources start arriving at the Warehouse, you will be able to pay off the Merchants. Pay off the Merchants blocking passage to your order delivery point first. Don’t forget to repair the Paths that may be blocking vehicles from making their way to your Warehouse with resources [Tip: Start by repairing the Road between your order delivery point and the Warehouse to ensure you’re never stuck without resources. Order additional Cement resources from the Warehouse]. Thieves will be slinking down the Roads, so be sure to eliminate them as soon as you spot them. As soon as you reach the Factory, begin making Fireworks, keeping in mind you will need to order Explosive Powder from the Warehouse in order to make them. Once you’ve collected all Fireworks, paid all Merchants, and defeated all Thieves, the level will be complete.

Monument Builders - Rushmore Level 25

Monument Builders – Rushmore Level 25

Mount Rushmore – Level 26 – 30

Level 26

Objectives:

  • Destroy all the Obstacles
  • Have 1 Building of each type (Level 2)

 

How to beat the level:

Start clearing the Road to gather resources. Fill in the holes in front of the Warehouse, and on the Road between the Warehouse and the Cement Factory first. [Tip: You can collect the Dollars on the upper left – vehicles and holes do not count as obstructions to Workers]. Once you’ve got an income of Cement resources from the Cement Factory, you can build the Shop at the Build Site beneath the Warehouse. As soon as you have enough resources from these two Buildings, repair the Road between the Warehouse and the Cake Shop. Feed the Dog on the south center Road to reach the second Building Site. Build a Factory here. Clear the remaining Obstacles, fill in the remaining holes, and feed the last Dog. Upgrade/Improve your Buildings as soon as resources allow. This level is all about resource management, so make sure you follow these tips step-by-step! It’s recommended you use Boosts from the Shaman’s Hut to speed up work and production as soon as all Buildings have been built and are providing a steady income. [Additional Tip: Gather any extra Wood resources you may require from the Grove beneath the Cake Shop. You can also order Wood via the Warehouse.].

Monument Builders - Rushmore Level 26

Monument Builders – Rushmore Level 26

Level 27

Objectives:

  • Deliver 20 Sculpting Tools
  • Deliver 60 Pickaxes
  • Feed 11 Dogs

 

How to beat the level:

Clear the Obstacles blocking the Road, placing priority on those leading to the Cake Shop on the left. Repair the hole in the Road between the Cake Shop and the Warehouse to start pulling in Food resources. Next, feed the Dog standing in the intersection of Road between the Shop and the Cement Factory. Continue clearing the Road so that you can reach these two Buildings, then work toward the Factory. Once you’ve reached the Factory, start ordering Pickaxes and Sculpting Tools. [Tip: You will need to make sure the Road is clear between the Factory and the delivery bay on the lower right, as well as the path where the bay lets out on the left side of the map, before these items can be delivered to the Warehouse. You can also gather additional Wood resources needed from the Grove beneath the Cake Shop.]. Make the remaining items at the Factory and feed the remaining Dogs [Tip: One’s where the vehicle lets out at the Cement Factory, and another is hidden to the right of the Warehouse]. Use the Shaman’s Hut for Boosts to speed up the processes outlined above, especially once you have a high number of resources to spare.

Monument Builders - Rushmore Level 27

Monument Builders – Rushmore Level 27

Level 28

Objectives:

  • Improve the Warehouse (Level 3)
  • Have a Factory (Level 3)
  • Gather 300 Bags of Cement
  • Deliver 60 Dynamite

 

How to beat the level:

Start clearing the Road, starting with the Road leading to the left toward the Cake Shop. Fill in the hole and start accumulating Food resources from the Cake Shop. These are necessary to remove the Wolves. Continue clearing the Road, removing the Wolves blocking the way to the Shop and the Cement Factory. Repair the hole between these locations and the Warehouse as soon as you have enough resources. [Tip: Need additional resources to fill in the hole? Feed the Wolf on the far left and gather the Dollar and Cement Obstacles just past him!]. Once you have an income of Food, Dollars, and Cement, fill in the hole in front of the Factory and begin making Dynamite. Remember you will need to order Explosive Powder from the Warehouse in order to make it. Once you’ve completed this objective, focus on improving the Warehouse and Factory to Level 3, continuing to collect Cement resources as you do so. Collect additional Wood resources you may need from the Groves, just be sure to remove the Wolves in order to access them. Use the Shaman’s Hut to boost work (Oil and Big Oil recommended) and complete these objectives faster.

Monument Builders - Rushmore Level 28

Monument Builders – Rushmore Level 28

Level 29

Objectives:

  • Construct 5 unique Level 3 Buildings
  • Deliver 80 Scaffoldings
  • Deliver 40 Cranes
  • Deliver 80 Ropes

 

How to beat the level:

Clear the Roads, filling in the holes between the Cake Shop, Shop, and Warehouse first. Next, feed the Dog blocking the way to the Cement Factory. [Tip: While you’re waiting for the Food resources to do this, have 1 of your Workers harvest Wood from the Grove beneath the Cake Shop.]. Clear and Repair the Road between the Cement Factory, the Factory, and the Warehouse. Begin ordering Scaffoldings, Cranes, and Ropes from the Factory. Keep in mind you will need to clear the Road leading from the Factory to the lower right, as well as the docking bay where it lets out between the left side of the map and the Warehouse. Continue to gather and collect resources, ordering extras from the Warehouse as needed. Use the Shaman’s Hut to boost production and upgrade all existing Buildings to Level 3.

Monument Builders - Rushmore Level 29

Monument Builders – Rushmore Level 29

Level 30

Objectives:

  • Acquire 300 Dollars
  • Deliver 40 Projectors
  • Pay 12 Merchants
  • Knock out 10 Thieves

 

How to beat the level:

Start by clearing the Road down to the Shop. You will need the Dollars in order to pay the Merchants blocking the Road. Repair the hole between the Shop and the Warehouse. Pay the Merchant on the left, between the Cake Shop and the Warehouse. Gather the resource Obstacles behind him and use them to repair the hole between the Cake Shop and Warehouse. You will now have Food and Dollar income. Continue clearing the Road to the Factory and Cement Factory. Order Explosive Powder from the Warehouse for the Projectors you need to build at the Factory. Remember that the Road between the Factory, loading bays, and Warehouse will have to be clear before these can be delivered. Continue collecting Dollars from the Shop and using them to pay off Merchants. As Thieves appear, click to knock them out. Use boosts from the Shaman’s Hut to increase production and build extra Buildings at Building Sites as you see fit. The rest is smooth-sailing!

Monument Builders - Rushmore Level 30

Monument Builders – Rushmore Level 30

 

Congratulations! You’ve completed the Monument Builders – Rushmore Walkthrough! Be sure to visit our blog for more great tips and tricks!

 

The Monument Builders – Rushmore Walkthrough is meant as a guide and does not contain cheats, hacks, or serials.

 

The post Monument Builders – Rushmore Walkthrough appeared first on GameHouse.

Fantasy Mosaics 7 – Our Home Walkthrough

$
0
0

Meteorites are falling from the skies forcing Penguin to go underground and seek shelter in a bunker. The bunker is an unfurnished dwelling. During game-play action and between chapters the player decorates the bunker. Penguin’s family needs a safe place to live and Baby Penguin, the latest addition to the family, is arriving soon. In this popular and addictive puzzle or griddler electronic game, the 7th of the series, join Penguin as puzzles are solved using logic and color to keep the solutions separate and easy to solve.

The Fantasy Mosaics 7 – Our Home Walkthrough Game-play Guide is divided into three sections. Click or scroll to the desired section to obtain important information, tips and tricks, hints, cheats, and overall guidance on how to play Fantasy Mosaics 7 – Our Home. The solutions to the puzzles are random, so the more the player practices, the better the player becomes. The sections of the Fantasy Mosaics 7: Our Home Walkthrough Game-play Guide are as follows:

Contents

Main Menu

The Fantasy Mosaics 7: Our Home game opens with the player entering their Screen Name. After the screen name is entered, access is granted to the Main Menu.

Main Menu

The Main Menu contains four buttons: Garden, Exit, Change Player, and Options. A description of the function of each of the buttons follows.

  • The Garden button contains a snapshot of the bunker and the player’s progress decorating the bunker.
  • The Exit button allows the player to save chapter progress, close the level, and exit from the game.
  • The Change Player button contains slots for up to 5 players to play and save their progress. Each player can choose a screen name and is entered and stored in this section.
  • The Options button is concerned about enhancing the user experience by making game-play comfortable. This section permits the player to adjust Music Volume, Sound Volume, Full Screen for video game display, and change game-play mode from Casual mode to Advanced mode.

Chapter Play

There are 20 chapters in the game and each chapter contains 5 levels for a total of 100 puzzles. Levels unlock in chronological order and can only be reached by clearing the current level.

Game-play Mode

Next, select the game-play mode. Game-play modes are either Casual or Advanced. In Casual game-play mode cells on the grid are filled in or marked off one by one. In Advanced game-play mode cells on the grid are filled in or marked off when the row is complete. While simple sounding, Casual mode is the easier of the two modes to play but, it is still difficult. The game’s difficulty level is from medium-high to high. The game-play modes can also be changed in the Main Menu screen.

Fantasy Mosaics 7 – Our Home Walkthrough

Fantasy Mosaics 7 – Our Home Game Description

Fantasy Mosaics 7 – Our Home is a computerized mosaic puzzle or griddler game. The objective of the game is to fill in cells or mark off cells on a grid by using logic to solve mathematical puzzles. When the puzzle is solved, the level is clear, and the player advances to the next level or chapter.

There are numbers running across the top row of the grid in each of the columns and from top to bottom on the left column in each of the rows of the grid. A cell on the grid is selected by filling in or marking off the cell. Marked off cells have an “X” placed in it. The blank spaces have a bullet or dot in the middle of it. The columns or grids are separated by blank spaces.

Fantasy Mosaics 7 - Our Home - 1

Fantasy Mosaics 7 – Our Home – 1

For example a row with a 22 22 22 is completed by making the following markings: The represents the blank space with the bullet or dot. The symbol represents a cell that has been filled in. The symbol represents a cell that has been marked off.

The game is untimed but the player only has 4 chances to solve the puzzle before game-play stops and the level has to be repeated. There are no easy puzzles. The game starts immediately. Each chapter contains at least one hint. The hint will only apply to action to take within one cell.

In order to advance to the next level, the puzzle must be solved. If not, the further chapters and levels remain locked. Keep in mind that there are 20 chapters and 5 levels in each chapter with puzzles to solve in order to complete in the game.

How to Play Fantasy Mosaics 7 – Our Home

The Fantasy Mosaics 7 – Our Home Walkthrough Gameplay Guide is designed to provide a framework for players to play the logic game puzzles. The solutions to the puzzles are finite. However, no overall solution to the puzzle is provided. Trial and error is the best way to learn. As discussed above, numbers run across the top of the grid in columns and down the right side of the rows. The solution of the problem is placed in the grid. The numbers indicate how many of the cells on the grid within the select row and column should be selected. To complicate things, the player only has 4 chances to complete the level before being asked to replay the game. There is one hint provided in each of the levels. While the levels are untimed, the game is one of strategy so plan the level wisely.

The following guidelines or rules apply to game-play in Fantasy Mosaics 7 – Our Home. Review carefully and often. These are the only rules of play.

The numbers 2 1 mean there are 2 filled cells on the grid followed by 1 filled cell on the grid in a row. The number 3 means there are 3 filled cells on the grid in a column.

Fantasy Mosaics 7 - Our Home - 2

Fantasy Mosaics 7 – Our Home – 2

Click the color button is used to change the color of the grid filling. The change color button is located in the middle of the bar located in the right hand of the screen.

Fantasy Mosaics 7 - Our Home - 3

Fantasy Mosaics 7 – Our Home – 3

Fantasy Mosaics 7 - Our Home - 4

Fantasy Mosaics 7 – Our Home – 4

Left click to fill the cell on the grid squares.

Right click to highlight the empty cell on the grid squares.

Tips and Tricks

  • Use color to solve the puzzles. Cells can be colored in blue, yellow, green, and magenta. To help mark the cells, change the color of the cells to assist in the puzzle’s solution.
  • The more puzzles the player clears or solves, the more hints the player is awarded in subsequent levels. So if the level starts with one hint, and there are 4 chances to solve the level, the 6th unsuccessful move ends the level and forces a level reset. Increasing the player’s chances to solve the puzzle the first time.
  • It may assist in solving puzzles to start with the columns or rows that require the most cells to be clear. As the row is marked, changes are made to the columns above or below it, narrowing the grid and possible area for solutions. Be strategic in your Gameplaying. Think through several moves at a time before making a move. Mistakes are heavily penalized.
  • Some of the cells have Bonus Cells, like a picture of Penguin, that are unlocked when the puzzle is solved and the level is cleared. Points are awarded or an extra hint is provided during game-play for the current level or the next level.
  • As puzzles are solved and levels cleared, the player is able to win trophies based on how quickly she completes a level. Collect gold, silver, and bronze trophies for outstanding performance.
  • In Advanced Mode, the clues or numbers listed on the top of the row are blank. The only numbers provided are on the first row.
  • When the puzzle is solved, an image forms on the grid. It can be hippopotamus’, kittens, or even guinea pigs.
Fantasy Mosaics 7 - Our Home - 5

Fantasy Mosaics 7 – Our Home – 5

In between playing the logic games, decorate Penguin’s penguin and help set up Baby Penguin’s home. Refer to your creation often by selecting the Garden tab in the Main Menu screen. The ability to decorate the bunker opens up as the player advances through gameplay action. Every scene has stunning background art and the music is soothing.

Play for 15 minutes or play for hours, this pictograph griddler puzzle game challenges players to solve mathematical puzzles with the promise of a finished image at the end. Additionally, decorating the Penguin’s bunker is a bit off the wall but quite fun.

 

Congratulations! You’ve completed our Fantasy Mosaics 7 – Our Home Walkthrough!

 

For more great tips and tricks, visit our blog!

The Fantasy Mosaics 7 – Our Home Walkthrough Gameplay Guide is a guide and does not contain cheats, hacks, or serials. 

 

The post Fantasy Mosaics 7 – Our Home Walkthrough appeared first on GameHouse.

Shop-N-Spree – Family Fortune Walkthrough

$
0
0

In this Shop-N-Spree – Family Fortune game, you are expected to take care of customers’ needs as they come into your shop to purchase different items. You will be able to enjoy various levels, and you can actually choose to play the game in one of three different modes: Untimed, Normal, and Hard.

Contents

Gameplay Modes

Untimed – In this mode you can play without having any kind time limit. This is an excellent way to just have fun and relax.
Normal – In order to complete a level in normal mode, you have to finish the monetary goal within a time frame.
Hard – In hard mode, the time frame to complete the monetary goal is diminished extensively. In order to complete this mode, it is generally easier after having completed the at least one of the other two modes.

General Tips to Playing

Levels – For each level, you will find three different scenes. To complete each level, you have to complete all of the scenes as well as a mini game. Once you reach the monetary goal in a scene, the time will stop for the day, even if you have more customers in line.
Identifying Objects – You can identify objects easier by clicking on them to get a better look at them. If you still cannot figure out what the item is, you can hand it to a customer to find out what it is easier. If it is not what the customer wants, they will not take it.
Magnifying Glasses – You can collect magnifying glasses from every scene, and when you collect them, you will be able to get extra hints. Each scene has between 3 and 4 in it. If you already have the maximum amount of magnifying glasses, you actually will get $30 for each one to help you towards your scene goal. The maximum amount at one time is 5.
Hints – If you take too long to click on something, the game will give you an automatic hint by revealing an item with a sparkle somewhere in the scene.
Super Hints – Unlike regular hints, a super hint will actually show you up to 3 items that your current customers are requesting. However, these hints will only light up 3 items for the same customer. You get extra points for having the maximum amount of super hints available at the end of a level. Unlike regular hints, you will lose a super hint if you already have the maximum amount.
Yellow Price Tags – These tags will allow you to receive double the amount of money from the customer that it is put on. However, you will not receive the money until all of the items have been found for that customer. You should use these tags on customers that already have a higher price for the items they are requesting. Generally, the further along in a scene you are in, the higher their ticket items will cost.
Additional Objectives – Some levels will have additional objectives. You will know which of these levels have additional objectives, because your assistant will come in and let you know. If you complete the objective within a minute, you will receive a super hint. If it is after the minute, you will receive a regular hint.

 

Shop-N-Spree – Family Fortune - Tips

Shop-N-Spree – Family Fortune – Tips

Shop-N-Spree – Family Fortune Walkthrough

Customers

In the game, there are 10 different types of customers. However, there are four types of customers that are considered to be special customers. These customers actually shop differently than the other six types. Below, you will be able to find a critique on the four special customers, which will let you know what makes them so different.

Photographer – Unlike other customers, the photographer actually shows a picture of the item that he is looking for. The only downside to this customer is that you will not know how much the item they want costs. He only requests one item, which makes it easier to deal with your other customers first.
Business Man – This customer is always in a hurry. You have to click on him before finding out what he wants. He will tip an extra $10 if you take care of it quickly. However, if you wait too long, he will actually leave.
Rich Man – This customer always asks for 4 to 5 items that are the same. You have to click on his thought bubble to find out what that item is. He has an extra clock on his speech bubble. His order has to be filled before it is full. If you don’t, he will actually leave.
Riddle Aunt – She is one of the most difficult special customers. She doesn’t tell you exactly what she wants. For instance, she might say she wants to make a pumpkin pie. At this point, you will need to figure out what equipment and items are needed to make it. Super hints are excellent if you can’t figure out what the ingredients are, because they reveal three items at once.

Shop-N-Spree – Family Fortune - Riddle Aunt

Shop-N-Spree – Family Fortune – Riddle Aunt

Riddle: “I want to make pumpkin pie.”
Ingredients: Pumpkin, flour, egg, salt, and sugar

Mini Games

There will be a mini game after every three scenes. Each mini game will give you either a hint or a super hint for completing it. Gaining stars by completing mini games will actually allow you to unlock additional mini games that will be available in the main menu. You can skip any mini game if you do not want to play it. It will not count against you, but you will also not be able to receive the rewards for it. Below, you can find a list of the different types of mini games available and what to do in each one.

Restock the Department – In this mini game, you will be given the same scene twice. You will need to make them both look exactly the same by replacing missing items in one to match the other.
Product Match – Here you will find pairs of items in a scene. You win the mini game by finding all the pairs before the time goes out.
Find the Pair – This mini game will have various scenes where you need to match pairs. Each page will give a different pair.
Swapped Products – In this game, the goal is to follow the given item throughout the scene as it is maneuvered around. Don’t lose sight of it. After the pieces stop, click on the box where the original item can be found.
Find the Differences – You will find the differences in two different pictures. Each item you click correct will give you a green check mark.
Warehouse Search – This is like a hidden object scene, but the list of items that you need to find will actually disappear. You have to remember the list on your own.
Image Swap – In this mini game, you will need to swap the picture squares around in order to complete the picture.

Shop-N-Spree – Family Fortune - Mini Games

Shop-N-Spree – Family Fortune – Mini Games

Tips and Tricks

Tip #1 – To reach your goals faster, it is imperative to complete customer orders that have more expensive items in them.
Tip #2 – Remember to look for the sparkles. Periodically, you will see an item you need sparkle to make it easier to spot.
Tip #3 – Most types of customers will never become inpatient and leave due to time. Therefore, make sure that you remember to make the special customers that will leave a priority when finding items and completing orders.

Additional Objectives and Mini Game Solutions

Find 5 Missing Candles
To complete this objective, you have to place candles on the candleholders.
Restock the Living Room

Bedroom and Bathroom – Missing Flower Canvas
Put the five flower art canvases in their places on the far wall.

Restock Bedroom and Bathroom

Find 6 Flower Seed Bags

Diving Trip Riddle
The aunt customer will come into the store. She will agree to going on a diving trip with you only if you can find the equipment she needs. There are 6 different types: Wetsuit, life jacket, diving mask, diving fin, diving tank, and life saver.

Riddle Aunt – Purple or Blue Fruits
The riddle from the aunt customer is, “I would like items with blue or purple fruits.” The five different items that are needed are blueberry jam, grape soda, bottle of wine, blueberry yogurt, and grape yogurt drink.

Riddle Aunt – Communication Equipment
The Riddle is, “I need communication equipment.” This requires you to find three items, and those three items are a fax machine, a telephone, and cell phone.

Riddle Aunt – Hair Appliances
The riddle for this customer is, “I need appliances for my new hair salon.” In order to complete this riddle for your customer, you will need the following items: the blow dryer, the pedestal hair dryer, the culling iron, and the hair straightener.

Riddle Aunt – Flying Vehicles
“My nephew loves flying vehicle toys,” is the riddle for this customer. The five items that it requires are the UFO, the toy biplane, the helicopter, the space shuttle, and the fighter jet.

Riddle Aunt – Black Headgear
“I want black headgear that suit with y new black clothes.” This riddle comes with the riddle aunt customer, and there are four items needed to complete it. Those four items are a Balaclava (face mask), bowler hat, tricorn hat (pirate hat), and a black wig.

Riddle Aunt – Lightning Equipment
The items that are needed for this particular riddle customer are stage lightning, light bulb, clamp light, fluorescent tube, magnifying lamp, and the table lamp.

Absolutely Anything Strawberry
In this riddle, you are looking for 7 different items that are strawberry. The items for this riddle scene are strawberry sticks, strawberry juice, strawberry tart, strawberry cake, strawberry yogurt, strawberry yogurt drink, and strawberry jam.

Riddle Aunt – Blue Stuffed Dolls
Riddle Aunt – “I want to buy some blue stuffed dolls for my friend’s kid.” The items that you will need to complete this riddle are the blue dolphin, the blue bear, the blue bunny, and the blue penguin.

Riddle Aunt – Food Containers
“I want food containers!” In order to finish this riddle, you will need to find five different items. Those five items are a cafeteria tray, a baby feeding set, a stack of bowls, a stack of dishes, and a pet bowl.

Riddle Aunt – Stuff to Wear
In this riddle, you are expected to find three different items. They are all items that can be worn, and the three items are oven mittens, chef’s hat, and an apron.

Riddle Aunt – Rock Music Instruments
There are five different instruments needed for this riddle. The five instruments needed are a microphone, a drum set, drum sticks, an electric guitar, and an amplifier.
>> Cloth 2

You have completed the walkthrough for Shop-N-Spree – Family Fortune! We hope that you had an excellent time! Remember there are three modes for you to play through! Each one a little harder than the last in various ways!

 

Congratulations! You’ve completed our Shop-N-Spree – Family Fortune Walkthrough!

 

For more great tips and tricks, visit our blog!

 

The Shop-N-Spree – Family Fortune Walkthrough is meant as a guide and does not contain any cheats, codes or serials.

The post Shop-N-Spree – Family Fortune Walkthrough appeared first on GameHouse.

Amaranthine Voyage – The Tree of Life QuickStart Guide

$
0
0

Welcome to the Amaranthine Voyage – The Tree of Life QuickStart Guide! Amaranthine Voyage – The Tree of Life is a Hidden Object game in which you must collect items and explore locations in order to progress. When a mysterious artifact proves the existence of the mythical Tree of Life, it’s up to you to prevent it from being destroyed by evil forces. This game is a Platinum Edition title, as and such, includes an integrated walkthrough. The Amaranthine Voyage – The Tree of Life walkthrough can be accessed by clicking on the “Strategy Guide” button located in the lower left corner of your screen.

 

Amarathine Voyage – The Tree of Life Walkthrough Location

Amarathine Voyage – The Tree of Life Walkthrough Location

How to Play

Are you new to hidden object titles? Have you simply forgotten some of the basics? Don’t worry! Here are a handful of helpful pointers to guide you in the right direction:

 

  • All items you collect throughout your adventure will be added to your Inventory. Your inventory is located at the bottom of your screen. When you want to use and item, select the item you’d like to use from your inventory, then click on the location where you’d like to use it.
  • When your cursor turns into a directional arrow, it means you can click to access a new area. Navigate by clicking when arrows appear to move between screens and locations.
  • Amaranthine Voyage – The Tree of Life is a Hidden Object game, and as such, you will encounter Hidden Object Scenes! In these locations, a list of items you need to find will be displayed at the bottom of your screen. Locate all the items in this location in order to progress. Upon locating all the items successfully, a Key Item will be added to your Inventory!
  • Key Items are items which are necessary in order for you to progress in the game. These items are stored in your inventory, and will automatically be removed once they have been used correctly.
  • Feeling stuck? There’s a Hint button located in the bottom right corner of your screen. Hints tend to be unlimited, but often require time to recharge. Unable to solve a puzzle? The Hint button will become a Skip button during puzzles, but often requires time to charge up before use.

 

What is a QuickStart Guide?

Our QuickStart Guides are intended to provide you with all the essential information you need to access pre-existing walkthroughs. Many of our Platinum Edition games contain integrated strategy guides to help you when you’re feeling stuck, without having to exit the game. For more information on how to access Amaranthine Voyage – The Tree of Life’s integrated walkthrough, scroll up to the top of this page.

 

The post Amaranthine Voyage – The Tree of Life QuickStart Guide appeared first on GameHouse.

Clover Tale – The Magic Valley Walkthrough

$
0
0

Clover Tale – The Magic Valley is a Match 3 electronic game about the mysterious people called the Nifflings. Created by nature, the Nifflings live in harmony with the Valley and its inhabitants. Travel with the fairy Melissa to The Nifflings’ Valley and help them return the sun and scented flowers to their environs. The Clover Tale – The Magic Valley contains ten game modes and over 200 levels of game play fun. As levels are cleared in this Match 3 acquire PowerUps, Bonus, and Diamonds to purchase items in the Store to return beauty to the valley.

The Clover Tale – The Magic Valley Walkthrough Game play Guide is a complete Walk through game play guide to the main rules, instructions, tips, Power Ups, and Bonuses of the Match 3 game Clover Tale – The Magic Valley. The Clover Tale – The Magic Valley Walk through Game play Guide is divided into three sections. Access the sections in order or toggle between them to reach the section you’d like to review.

Contents

Clover Tale – The Magic Valley Walkthrough

Section One: General Game play Guidelines

Scenes

All of the scenes to visit in the game can be accessed from the Main Menu. There are ten total scenes in the game. Play begins in the Berry Meadow. The Mushroom Town is also accessible when the game begins. The other eight scenes are unlocked as gameplay progresses. The other scenes and the levels in which they become available are listed as follows: the Laboratory (unlocks at level 3); the Library (unlocks at level 5); the Bee Hive (unlocks at level 9); the Little River (unlocks at level 9); the Warrior Academy (unlocks at level 12); the Marquee (unlocks at level 15); the Clover Field (unlocks at level 17); and Granary (unlocks at level 19).

Progress Bar

The Status Bar is located on the left side of the game layout and tracks the player’s progress through the level. There are three opportunities to collect gold stars as gameplay in the level progresses. The faster the level is completed, the higher the points awarded. Obtaining the three gold stars in the same level maximizes the amount of points that can be accumulated in the level. If the level cannot be cleared before the clock runs out, the level must be replayed to advance to the next level.

Tips and Tricks

1. Feed all of the animals in the Valley and accumulate points or items to place in the Valley.
2. Harvest all berries and make jam to accumulate points or purchase items in the Store.
3. Jam is made in the Berry Meadow.
4. To reach Mushroom Town need to access a map. To Unlock some scenes a special item may be necessary.
5. Ice lies under some chips. To eliminate, make pairing and match 3 like chips. Some chips are so frozen, must repeat action twice to clear chip. All levels with ice, focus on clearing the frozen chips to complete task and advance to the next round.

Game Modes

The game contains 10 game play modes from novice to most challenging. At the end of each level, the player receives her stats. In the stats the game play mode achieved in the level is listed.

Section Two: Game play Rules and Instructions

At the beginning of each level a Quest is posted on the tree. The Quest can be accessed at top left corner of the screen. Once the Quest is completed, the level is cleared, and the player advances to the next round. Levels are cleared in the following manner.

Basic Rule. The basic rule of this and all Match 3 games is that chips are swapped with like chips to create a row of 3 or more chips in the same color or pattern. Once selected and swapped, the chips automatically disappear from the game board layout and the player scores points. Match 3 pairings continuously until no more pairings are possible, the game board layout is clear, or time runs out. TIPS AND TRICKS: Goal is always to complete level as fast as possible.

Clover Tale - The Magic Valley - 1

Clover Tale – The Magic Valley – 1

Locked Chips. Locked chips contain an X-shaped twig over it. To unlock the chip, swap similar chip with locked chips. HINT: Locked chips do not move. Only chips adjacent to the locked chip can be selected to move.

Clover Tale - The Magic Valley - 2

Clover Tale – The Magic Valley – 2

Wave Chips. Some chips have a wave on it. This is a Power Up. Match 3 chips and receive the Wave Chip. At the end of the level, Wave Chips are assigned a higher reward or point value.

Clover Tale - The Magic Valley - 3

Clover Tale – The Magic Valley – 3

Lightning Chips. Matching 4 chips of the same color in either a row or column creates a lightning chip. The Lightning Chip can be used to eliminate all chips in a row or column.

Clover Tale - The Magic Valley - 4

Clover Tale – The Magic Valley – 4

Frozen Chips. Some chips are frozen in ice. In order to clear level, must clear chips with the ice first. Some of the ice is so hard must be cleared twice.

Clover Tale - The Magic Valley - 5

Clover Tale – The Magic Valley – 5

Bomb Chips. Bomb chips are explosive. They eliminate surrounding chips when matched with two other like chips.

 

Clover Tale - The Magic Valley - 6

Clover Tale – The Magic Valley – 6

 

Combine 2 or more Bomb Chips in a Match 3 pairing and receive an extra bonus.

Clover Tale - The Magic Valley - 7

Clover Tale – The Magic Valley – 7

Rainbow Bomb. Eliminate 5 or more chips in a line and receive a Rainbow Bomb. A Rainbow Bomb allows player to eliminate all chips of the same color from the entire game layout.

Clover Tale - The Magic Valley - 8

Clover Tale – The Magic Valley – 8

Stones. Stones are chips that look like stones and appear in the game board layout. Stones are eliminated from game play by matching 3 or more like chips around the stone.

Clover Tale - The Magic Valley - 9

Clover Tale – The Magic Valley – 9

Bushes. Bushes are leaf shrubs that appear throughout the game board layout. To remove the Bushes, eliminate like chips around the Bush in Match 3 pairings to clear the level.

Clover Tale - The Magic Valley - 10

Clover Tale – The Magic Valley – 10

Seashells. Seashells or marine mollusks’ also appear in the game board layout. They too must be cleared by eliminating the like chips around it by making Match 3 pairings.

Clover Tale - The Magic Valley - 11

Clover Tale – The Magic Valley – 11

TIPS AND TRICKS

The Stones, Bushes, and Seashells do not move. They are only eliminated when the chips around it are destroyed.

Section Three: Power Ups, Bonuses and Tools

Throughout game play, items are collected or purchased to enhance the livability of the Village. The bottom toolbar contains access to the Store and Power Ups to enhance play or decorate the village. Right to left the tabs are as follows:

  • Inventory – Allows the player to store all the materials she collects or purchases during game play.
  • Store – The Store contains a Chests, Amulets, Access, Tools, For Collections, and Misc. The Store will be discussed in further detail below.
  • Collections – An area to display items collected or acquired in groupings, like Wedding Bouquet and Wild Strawberries. Like the Inventory section, items here are needed to complete Quests or enter Scenes.
  • Achievements – As the game is played, milestones are tracked and extra points assigned once the Player completes certain actions. This tab keeps track of the earned Achievements and provides a list of upcoming Achievements and Rewards.
  • Diary – Is a place to exchange notes with Melissa, the fairy guide, and file important information.
  • The Goals tab is a summary of the main quests of the level.

In the Store the tabs to focus on are the Chests, Access, and Tools.

In order to access the Chests, the player needs keys. Keys are collected and acquired during play. There are four chests to open: Traveler’s Sack, Weaved Basket, Canned Casket, and Forged Chest. The contents of the Chest are random but the player can receive points, Bonuses or Power Ups.

In order to Unlock scenes, the player needs to access:

  • The Map to enter the Mushroom Town.
  • The Knife to cross the Little River.
  • The Lab Key to enter the laboratory.
  • The Invigorating Nectar is needed to enter the Warrior’s Academy and provides warriors with extra energy.

The Tools tab contains goodies that accelerates play or provides additional points. They are as follows:

  • The Brush repaints the chips from one color to another.
  • The Square Key places a key in the game layout. Collect to unlock the Chests.
  • The Burning Chip destroys all of the ice chips.
  • The Seriamus’ Staff breaks the selected chip.
  • The Magic Beads double to the counter value of bomb or chips.
  • The Vanadian’s Mixer shuffles the chips.
  • The Thumb Pointer can move a chip on the game layout in any direction.

Congratulations! You’ve completed our Clover Tale – The Magin Valley Walkthrough!

 

For more great tips and tricks, visit our blog!

 

Clover Tale – The Magin Valley Walkthrough Game play Guide is meant as a guide and does not contain cheats, hacks, or serials.

 

The post Clover Tale – The Magic Valley Walkthrough appeared first on GameHouse.

Farm Frenzy – Heave Ho Walkthrough

$
0
0

Join Scarlett on her new Farm Frenzy adventure! The mission is to guide her through a beautiful, abandoned island to help the animals that live there. It is your job to help Scarlett to feed animals, gather their produce, and grow crops in a race against the clock to complete the goals for each level. Our Farm Frenzy – Heave Ho Walkthrough will guide you through each level with success. However, don’t waste time! In this time management game, every click of the mouse and second counts!

Contents

General Tips & Tricks

Farm Frenzy – Heave Ho is a time management game that requires you to manage animals and their produce to be able to manufacture different items to reach goals. Each goal has different requirements. Some of them require you to produce and manufacture different items while other levels require having a set number of different animals. By completing each level with precision, you will gain tokens for the booster slot machine and stars to spend in the store.

Level Completion

Farm Frenzy – Heave Ho features 90 levels packed with various challenges that are needed to be completed to pass each one. With every level, you can get one of three different rankings. For each level, the time frame to gain each ranking varies. The goal is to complete each level with a gold time. This will help to ensure that you have all of the required stars needed to purchase things in the store that are needed to complete future levels.

Farm Frenzy - Heave Ho - 1

Farm Frenzy – Heave Ho – 1

Purchasing Animals
There are six different animals that one can purchase for various amounts of gold. Some of them will produce different products that allow you to manufacture better selling products. However, there are some animals that can be purchased merely to assist you in completing levels faster.

 

  • Chickens – produce eggs
  • Pigs – produce meat
  • Parrot –
  • Monkey –
  • Dog – Protects animals from bears and ferrets
  • Cat – Helps to gather products
Farm Frenzy - Heave Ho - 2

Farm Frenzy – Heave Ho – 2

Store
In this game, the store is where you can spend the stars that you get for completing the different levels. In order to complete levels within the fastest time possible, you will need to purchase different plants, factories, and workshops, as well as their upgrades. You can also spend stars in the shop to increase different things like the capacity of your warehouse, the size of your well, the size and speed of your boat, and the size and speed of your helicopter. You can also increase the intelligence of your dogs and cats and the speed in which you can capture bears and ferrets who are after your animals and produce.

Farm Frenzy - Heave Ho - 3

Farm Frenzy – Heave Ho – 3

Boosters
There are six different types of boosters that you can obtain through the use of the slot machine. Each booster provides something helpful to finish a level with a golden time. You can start using the slot machine after completing level 5, and you can purchase bonus tokens from the store with 1,000 stars per token.

 

  • Fly Fast – Brings the boat and the helicopter back to the farm lickety split!
  • Grass Grower – Fills the field with grass, which keeps your animals from disappearing
  • Animal Catcher – Catches every bear and ferret in the field
  • Egg Dropper – Every animal in the field instantly produces a product
  • Super Fast – Every working plant instantly produces products
  • Supershield – Protects your animals from thieving rascals!
Farm Frenzy - Heave Ho - Booster

Farm Frenzy – Heave Ho – Booster

Tips and Tricks
When playing Farm Frenzy – Heave Ho, there are a few different tips and tricks that can do to help you complete some of the more difficult levels.

  • Always make sure to pay attention to your goals for each level. Sometimes you are given extra animals that are not needed to finish a level. When this happens, sometimes it is better to sell those animals for extra gold to be able to purchase upgrades and other animals that are necessary.
  • It is important to purchase upgrades from the store, but make sure not to overspend your stars. Some new levels require that you upgrade certain plants and factories. However if you spend all of your stars on other upgrades too early, then you may be forced to replay previous levels that you have already mastered in order to get enough stars for the necessary upgrades.
  • Make sure to save your boosters until they are needed. There are some levels that will require specific boosters to be used in order to make the gold time limit.
Farm Frenzy - Heave Ho - 4

Farm Frenzy – Heave Ho – 4

Farm Frenzy – Heave Ho Walkthrough

Help Scarlett produce products and manage animals to help the once abandoned island to thrive!

Gold Requirements
Level 1: Collect 4 eggs and own 4 chickens in 1:00.
Level 2: Collect 3 eggs and own 3 chickens in 1:15.
Level 3: Produce 3 egg powder, Collect 5 eggs, and save 400 gold in 3:00.
Level 4: Catch 1 Ferret, Produce 5 egg powder, and own 5 chickens in 2:40.
Level 5: Catch 1 bear, Produce 4 spaghetti, and own 3 chickens in 3:20.
Level 6: Produce 8 spaghetti and 9 egg powder in 2:30.
Level 7: Produce 15 spaghetti, collect 30 eggs, and save 350 gold in 3:00.
Level 8: Produce 15 spaghetti, own 7 chickens, and save 1500 gold in 3:30.
Level 9: Produce 3 pasta, 10 spaghetti, and 10 egg powder in 3:30.
Level 10: Catch 3 bears, Produce 3 pasta, and Own 10 chickens in 3:25.
Level 11: Catch 2 ferrets, Produce 7 pasta, Collect 35 eggs, and save 1000 gold in 3:20.
Level 12: Buy 25 sauce, Produce 30 spaghetti, and save 5000 gold in 4:40.
Level 13: Get 5 meat, Produce 5 pasta, Own 3 pigs in 2:10.
Level 14: Produce 30 pasta and Own 30 chickens in 5:05.
Level 15: Own 5 chickens, Produce 10 Pasta and 4 steaks in 4:15.
Level 16: Catch 5 bears, Produce 10 steaks and 10 pasta in 3:30.
Level 17: Own 5 pigs in 3:15.
Level 18: Catch 3 ferrets and 3 bears. Produce 15 steaks and 15 pasta in 5:30.
Level 19: Produce 22 steaks and 10 spaghetti and save 5000 gold in 4:20.
Level 20: Catch 5 bears, Produce 25 steaks, Collect 30 eggs, and Own 17 chickens in 3:50.
Level 21: Produce 1 ham and Get 10 meat in 2:30.
Level 22: Produce 1 hamburger, 5 steaks, and 7 pasta in 3:05.
Level 23: Produce 15 pasta, 20 spaghetti, and 25 egg powder in 4:40.
Level 24: Buy 15 buns, Produce 10 Hamburgers, and Own 4 pigs in 4:20.
Level 25: Produce 16 hamburgers and save 10000 gold in 4:50.
Level 26: Own 10 chickens and 4 pigs. Produce 15 ham and 15 pasta in 2:40.
Level 27: Produce 3 hamburgers and 10 spaghetti. Save 10000 gold in 3:20.
Level 28: Catch 2 ferrets and 2 bears. Produce 10 hamburgers and save 6000 gold in 3:00.
Level 29: Catch 5 bears, Produce 20 hamburgers, Save 20000 gold in 2:45.
Level 30: Collect 5 feathers and Produce 15 hamburgers in 2:20.
Level 31: Collect 10 feathers, Produce 20 ham, and Save 10000 gold in 3:30.
Level 32: Produce 10 beautiful feathers and 25 pasta. Save 25000 gold in 5:00.
Level 33: Produce 7 beautiful feathers and 2 hamburgers. Own 5 pigs in 3:10.

Farm Frenzy - Heave Ho - 5

Farm Frenzy – Heave Ho – 5

Level 34: Get 15 meat and collect 15 feathers and 15 eggs in 4:20.
Level 35: Produce 25 beautiful feathers and 25 hamburgers in 4:35.
Level 36: Produce 20 hamburgers and save 15000 gold in 5:45.
Level 37: Produce 25 beautiful feathers, 1 hamburger, 5 spaghetti in 3:50.
Level 38: Produce 5 decorations and 5 beautiful feathers and collect 10 feathers in 2:00.
Level 39: Produce 13 decorations, 10 hams, and 10 pastas in 4:30.
Level 40: Produce 1 decoration in 3:50.
Level 41: Produce 5 hats and own 3 parrots in 4:25.
Level 42: Produce 2 hats and 5 pastas and save 15000 gold in 3:55.
Level 43: Produce 25 hats, 25 decorations, and 20 hamburgers in 5:30.
Level 44: Produce 20 hats and 5 pastas, and own 5 parrots and 2 pigs in 4:00.
Level 45: Produce 25 hats and own 17 chickens in 4:10.
Level 46: Collect 1 banana and produce 10 hats in 3:15.
Level 47: Produce 12 hats and 12 hamburgers and own 2 parrots in 4:30.
Bonus Level 48: Produce 10 syrup and 30 hats, Get 45 meat, and save 80,000 gold in 5:00.
Level 49: Produce 15 syrup and 10 decorations and collect 18 bananas in 5:15.
Level 50: Produce 20 syrup, 15 hams, and 10 spaghetti in 5:00.
Level 51: Produce 10 marmalade and 5 beautiful feathers, and own 5 parrots in 5:45.
Level 52: Produce 5 marmalade, 20 syrups, and 10 decorations in 5:50.
Level 53: Produce 15 marmalades and 15 hats in 3:20.
Level 54: Produce 20 marmalades and 10 hamburgers, and Collect 25 bananas in 3:00.
Level 55: Produce 30 syrups and 10 hats, and save 150,000 gold in 6:20.
Level 56: Produce 1 pudding and 15 hams, and own 2 monkeys in 3:40.
Level 57: Produce 15 puddings and 10 hats, and get 5 meat in 4:20.
Level 58: Produce 7 puddings, 11 decorations, and own 4 monkeys in 4:00.
Level 59: Produce 3 puddings, 6 hats, and 6 hamburgers in 5:20
Level 60: Produce 30 hats, 30 hamburgers, and 30 pastas in 15:10.

Farm Frenzy - Heave Ho - 6

Farm Frenzy – Heave Ho – 6

Level 61: Produce 20 marmalades, 30 syrups, and 15 decorations in 3:35.
Level 62: Produce 20 spaghetti, Collect 30 eggs, and Save 10,000 in 5:30.
Level 63: Produce 50 hamburgers in 4:50.
Level 64: Produce 25 beautiful feathers and 10 hams in 4:00.
Level 65: Produce 15 hams and own 40 chickens in 4:45.
Level 66: Produce 40 puddings in 6:40.
Level 67: Produce 20 steaks, 20 pastas, and own 1 parrot in 3:20.
Level 68: Collect 10 feathers, Get meat, and Produce 5 pastas in 3:25.
Level 69: Produce 5 steaks, and Own 1 parrot and 30 chickens in 3:00.
Level 70: Produce 10 puddings and 10 spaghetti in 3:20.
Level 71: Produce 15 beautiful feathers, 10 hams, and 2 hamburgers in 4:45.
Level 72: Own 1 parrot, 6 pigs, and 8 chickens in 4:10.
Level 73: Produce 25 puddings, 15 pastas, and own 2 monkeys in 6:00.
Level 74: Save 10,000 gold in 3:45.
Level 75: Produce 20 burgers, and Own 2 parrots and 10 pigs in 4:40.
Level 76: Collect 5 bananas, and Produce 5 beautiful feathers, 1 hamburger, and 1 pasta in 3:10.
Level 77: Produce 10 steaks, 5 pastas, Get 30 meat, and save 10,000 gold in 2:00.
Level 78: Produce 50 syrups and Own 7 monkeys in 5:00.
Level 79: Collect 10 feathers, Produce 5 hamburgers, and Own 1 monkey and 5 pigs in 3:00.
Level 80: Own 6 monkeys and 10 parrots in 2:30.
Level 81: Produce 20 decorations and 40 egg powders in 5:20.
Level 82: Produce 4 decorations, Own 1 monkey and 20 chickens in 3:20.
Level 83: Produce 15 marmalades, 1 hat, and Own 5 parrots in 5:20.
Level 84: Produce 5 puddings, 5 hats, 5 hamburgers, and 5 pastas in 5:10.
Level 85: Produce 9 marmalades and save 300,000 gold in 6:15.
Level 86: Produce 5 marmalades, 5 hamburgers, and 5 hams in 1:50.
Level 87: Produce 1 pudding, 5 hamburgers, 1 pasta, and Collect 100 eggs in 8:20.
Level 88: Catch 10 bears, Produce 5 puddings, 5 hats, and 15 beautiful feathers in 4:35.
Level 89: Produce 20 puddings, 20 hamburgers, and own 5 monkeys in 8:00.
Level 90: Produce 50 puddings, 50 hats, 50 hamburgers, and 50 pastas in 13:00.

Farm Frenzy - Heave Ho - 7

Farm Frenzy – Heave Ho – 7

Awards

Full Hold: For Collecting 1000 products – Reward: 2 Slot Tokens
Hour of triumph: For earning 15,000 stars – Reward: 10 Slot Tokens
Sleight of hand: For catching 120 ferrets – Reward: 2 Slot Tokens
Un-bear-able!: For catching 100 bears – Reward: 2 Slot Tokens
Close friends: For using 15 pets – Reward: 3 Slot Tokens
Full speed ahead: For using 35 boosters – Reward: 2 Slot Tokens
Good bargain: For buying 250 pets – Reward: 2 Slot Tokens
Super deal: For buying 1000 pets – Reward: 5 Slot Tokens
Even better!: For making 25 upgrades – Reward: 3 Slot Tokens
Shall we play?: For playing the roulette table 5 times – Reward: 2 Slot Tokens
Big Luck: For hitting the jackpot at the roulette table – Reward: 10 Slot Tokens
Pirate’s gold: For completing 50 levels with a gold rating – Reward: 7 Slot Tokens
Victory!: For completing the game – Reward: 10 Slot Tokens
On edge: For fully upgrading every pet – Reward: 5 Slot Tokens
Nothing extra: For selling 50 animals – Reward: 2 Slot Tokens
Congratulations! You’ve completed our Farm Frenzy – Heave Ho Walkthrough!

 

For more great tips and tricks, visit our blog!

 

This Farm Frenzy – Heave Ho Walkthrough is meant as a guide and does not contain cheats, hacks or serials.

 

The post Farm Frenzy – Heave Ho Walkthrough appeared first on GameHouse.

Did you know that games keep your body and mind healthy?

$
0
0

We all know the basic tips to stay in shape: a healthy diet and regular exercise. But here we have some news for those who don’t follow these health tips to the letter: exercising your brain while playing Sudoku will help you lose weight. We’re leaving the part of the healthy diet up to you!

When we think our neurons need fuel. So, while you’re having fun trying to solve games like Sudoku or crossword puzzles, your brain is burning approximately 1 calorie per minute. It may not seem that much, but in addition to losing calories, solving these games will also stimulate your brain, keeping your mind active and healthy.
We’ve chosen a few games to help you exercise your mind, have fun!

Sudoku
Sudoku! It’s a simple, addictive game of logic. Decipher the mystery of the numerical framework using logic and patience. Remember there’s only one rule! Fill in all the cells so that each row, column and 3×3 frame has all 1-9 digits only once. It’s time to use your head!

Text Express 2 
A classic word game. Rearrange the letters to form as many different words as possible before time runs out. An extensive vocabulary is very useful in this game, but speed and tenacity are also vital attributes.

Mahjong Fortuna 
Clear the board by searching for stones with similar images. The faster you clear the board, the higher the score!

The post Did you know that games keep your body and mind healthy? appeared first on GameHouse.


Hallowed Legends – Ship of Bones QuickStart Guide

$
0
0

Welcome to the Hallowed Legends – Ship of Bones QuickStart Guide! Hallowed Legends – Ship of Bones is a Hidden Object game in which you must collect items and explore locations in order to progress. When your ship crash lands near the town of Erlenbourg, you encounter a mysterious ghost-like figure responsible for the theft of local souls. Delve into the mystery behind the supernatural figure and solve the local legend! This game is a Platinum Edition title, as and such, includes an integrated walkthrough. The Hallowed Legends – Ship of Bones walkthrough can be accessed by clicking on the Strategy Guide button, located beneath the Hint button in the lower right corner. Additionally, the Hallowed Legends – Ship of Bones walkthrough can also be accessed by clicking on the Strategy Guide button on the left in the Main Menu.

Hallowed Legends - Ship of Bones Walkthrough Location

Hallowed Legends – Ship of Bones Walkthrough Location

 

How to Play

Are you new to hidden object titles? Have you simply forgotten some of the basics? Don’t worry! Here are a handful of helpful pointers to guide you in the right direction:

 

  • All items you collect throughout your adventure will be added to your Inventory. Your inventory is located at the bottom of your screen. When you want to use and item, select the item you’d like to use from your inventory, then click on the location where you’d like to use it.
  • When your cursor turns into a directional arrow, it means you can click to access a new area. Navigate by clicking when arrows appear to move between screens and locations.
  • Hallowed Legends – Ship of Bones is a Hidden Object game, and as such, you will encounter Hidden Object Scenes! In these locations, a list of items you need to find will be displayed at the bottom of your screen. Locate all the items in this location in order to progress. Upon locating all the items successfully, a Key Item will be added to your Inventory!
  • Key Items are items which are necessary in order for you to progress in the game. These items are stored in your inventory, and will automatically be removed once they have been used correctly.
  • Feeling stuck? There’s a Hint button located in the bottom right corner of your screen. Hints tend to be unlimited, but often require time to recharge. Unable to solve a puzzle? The Hint button will become a Skip button during puzzles, but often requires time to charge up before use.

 

Hallowed Legends Series by Elephant Games

Many Hallowed Legends exist around the world, and the Ship of Bones is but one of these tales! Discover the haunting stories of other games from the Hallowed Legends series!

 

Hallowed Legends – Samhain takes place during the Gaelic festival of Samhain. But when festival-goers start disappearing, a haunting reality sets in. Can you bring them back safely from the nightmare?

 

What is a QuickStart Guide?

Our QuickStart Guides are intended to provide you with all the essential information you need to access pre-existing walkthroughs. Many of our Platinum Edition games contain integrated strategy guides to help you when you’re feeling stuck, without having to exit the game. For more information on how to access Hallowed Legends – Ship of Bones’s integrated walkthrough, scroll up to the top of this page.

 

The post Hallowed Legends – Ship of Bones QuickStart Guide appeared first on GameHouse.

Jewel Quest Gameplay Walkthrough

$
0
0

You know who get a bad rap? Mayans. First, they get immediately dismissed as evil by ideologues, just because they killed humans for sacrifice and also cut off the heads of human sacrifices and also they played basketball with the cut off heads of the human sacrifices. If it weren’t for the Mayans, we wouldn’t even have basketball, or the number zero. Then, everyone thinks they tried to cause the end of the world or something. Do you know what the Mayans did do? They inspired the game Jewel Quest, a match-3 puzzler! Match colored symbols to get points and have a great time doing it. Laugh like nobody’s watching, eat like nobody’s hungry, and read this walkthrough of Jewel Quest for a breakdown of the gameplay, descriptions of a few items, a walkthrough of a typical level, and some fun Mayan tips and tricks!

Contents

Gameplay

Mayan Tip #1: Don’t get any blue paint on you! The Mayans would frequently cover sacrifice victims with blue paint before committing the act. Just stay away from blue paint and you’ll be fine.

Gameplay

Jewel Quest is a puzzle game where the goal is to swap objects on a board to match 3 or more of the same object. Objects can only be swapped if they result in a match; otherwise, the move is illegal. Getting a successful match will cause the pieces to disappear from the game board, with more pieces falling from the top of the board to take their place. Getting matches will also reward points, with more points given for higher matches of objects. Additionally, falling gems after a successful match will occasionally cause extra matches, which will grant bonus points.

In order to complete a level, matches must be made on every tile on the game board. Every time a match is made, the tiles on the game board the matches were made on change color to gold. Once the entire board is gold, the round is over. Waiting to finish the level and spending more time getting matches on spots already colored is a valid strategy, but there is also a timer counting down for each level, requiring you to be mindful of how much time is left. Once the level is over, all your points are tallied up and you will receive a score.

Mayan Tip #2: The Mayans used three different calendars to denote time. Recently, one of the Mayan calendars reset at the end of 2012. This calendar predates the time the Mayan Empire was founded, which has led many anthropologists to believe they may have been inspired by a previous civilization’s calendar system, if not stolen outright.

Items

Emerald: A very rare jewel with a greenish hue, this gem is commonly found on the game board and is a popular material for decorative jewelry. Along with changing the color of the board, making matches of three or more will result in points being given.

Ruby: This square-shaped gem has a dark, blood-red hue, and is very mysterious. The air of mystery and subtle sanguine color has led to this being a very popular jewel facet, and making matches with three or more will give points, as well as changing the color of the board.

Diamond: Commonly found in Africa, this transparent gem has been found all over South America as well. It is renowned for its hardness, and has many practical applications in the construction of tools such as table saws or jackhammers. However, it is also a very popular facet for jewelry (rings especially), and will grant points as well as change the color of the game board when matches are made of at least three.

Shrunken Head: These heads most likely belonged to prisoners of war or slaves. They were painted blue and sacrificed on an altar overlooking the entire village. While often times the Mayans used disembodied heads as balls in their proto-basketball game, these heads have been shrunken with chemicals and fitted with gems in the eye sockets. Perhaps this was meant as a ward for evil, or maybe it was a particularly perverse piece of jewelry; whatever the case, matching three or more shrunken heads on the game board will give points and change the color of the board tiles.

Jewel Quest - 1

Jewel Quest – 1

Gold Coin: These coins are made from gold that has been melted down and filled into molds so they can take the form of circular coins. Commonly used as currency when bartering with neighboring tribes and civilizations, these coins are adorned with the visage of the mighty Quetzalcoatl, or the Mayan god of death. Matching these, similar to matching the other precious metals on the board, will result in the changing of the board’s color and the administering of points to you, the player. However, this can only be done if the match is of at least three diamonds.

Mayan Tip #3: Mayan royalty underwent primitive cosmetic surgery at a very young age. Babies’ foreheads would be flattened and the nose would be pronounced so it would more closely resemble a beak. That’s pretty messed up!

Jewel Quest Gameplay Walkthrough

Here is a detailed walkthrough on how to complete a typical level of Jewel Quest. To start, swap an Emerald with the Ruby above it to create a match of three Emeralds, clearing some space and coloring part of the lower-left of the game board with gold. Then, right next to where you made the previous match is a Gold Coin that can be swapped with another Ruby to create two matches of three, removing a total of five gems and coloring an additional two tiles of the game board.

Continuing down the lower-right side, swap an Emerald with a Ruby to create a match of three Rubies. At this point, the falling pieces will allow you to make some additional matches with Gold Coins and a few Diamonds. After five or so more matches, the entire bottom-right of the game board should be colored gold. Fortunately for you, some of the matches made on the bottom have resulted in subsequent matches being made on the top of the board from falling pieces.

Seeing as some progress has already been made on the top-right of the game board, focus on that section for the time being. After making a match of Diamonds on the bottom, a match of four Gold Coins can be made on the top, resulting in four more spaces on the board being gilded and a subsequent cascade match from falling gems. Immediately after, swap the Diamond in the very top-right of the game board with the Emerald next to it and you will form another match of three diamonds, coloring two more spots on the board. With a few more matches involving Rubies and Shrunken Heads, the entire right side of the board should be covered.

Now for the left side of the board. Fortunately, some of the work you’ve done on the bottom earlier has colored a good portion of the bottom-left, so the majority of the work needs to be done on the top-left. In this case, the recommended plan is to make as many matches as possible on top first, and then making matches on the bottom to get some fresh gems to work with on top. This way, if one section gets tapped out, there’s another portion of the board to make matches on.

When you’ve got to the point where only two or three more tiles are needed to change into gold to beat the level, take stock of how much time you have left: Any more than half, and you should try and get matches in the areas you’ve already covered in order to bolster your score. If you have less than half of your allotted time remaining, you should probably stick to making matches on that side of the board in order to set up the match needed to clear it. If all goes well, you should have completed your first round of Jewel Quest with a healthy amount of points and some time to spare. Good job!

Jewel Quest - 2

Jewel Quest – 2

Mayan Tip #4: The Mayans, as savage as they can appear, were excellent surgeons. They had highly advanced medical techniques, and would even make sutures for stitching up wounds. The secret? Human hair!

Jewel Quest - 3

Jewel Quest – 3

Hopefully at this point in your journey you should have realized that the Mayans, for all their faults, were actually not that bad. They had quite a lot going for them, and are even still popular today in some parts of South Africa, with indigenous peoples practicing ancient Mayan traditions. No human sacrifices anymore, though: they just use chickens! With the help of this guide, you now know the different valuable gems that can be swapped to make points, and you should know the basics of a standard level. Enjoy!
Congratulations! You’ve completed our Jewel Quest Walkthrough!

 

For more great tips and tricks, visit our blog!
The Jewel Quest walkthrough is meant as a guide and does not contain any cheats, codes, or serials.

The post Jewel Quest Gameplay Walkthrough appeared first on GameHouse.

Maestro – Music from the Void QuickStart Guide

$
0
0

Welcome to the Maestro – Music from the Void QuickStart Guide! Maestro – Music from the Void is a Hidden Object game in which you must collect items and explore locations in order to progress. Shadows grow long in the city of Vienna, and the Orchestra of Void is swelling to a climactic apex. Two gifted musicians have gone missing, and it’s up to you to orchestrate their safe return! This game is a Platinum Edition title, as and such, includes an integrated walkthrough. The Maestro – Music from the Void walkthrough can be accessed by clicking on the Strategy Guide button, located in the lower left corner of your screen.

Maestro - Music from the Void Walkthrough Location

Maestro – Music from the Void Walkthrough Location

 

How to Play

Are you new to hidden object titles? Have you simply forgotten some of the basics? Don’t worry! Here are a handful of helpful pointers to guide you in the right direction:

 

  • All items you collect throughout your adventure will be added to your Inventory. Your inventory is located at the bottom of your screen. When you want to use and item, select the item you’d like to use from your inventory, then click on the location where you’d like to use it.
  • When your cursor turns into a directional arrow, it means you can click to access a new area. Navigate by clicking when arrows appear to move between screens and locations.
  • Maestro – Music from the Void is a Hidden Object game, and as such, you will encounter Hidden Object Scenes! In these locations, a list of items you need to find will be displayed at the bottom of your screen. Locate all the items in this location in order to progress. Upon locating all the items successfully, a Key Item will be added to your Inventory!
  • Key Items are items which are necessary in order for you to progress in the game. These items are stored in your inventory, and will automatically be removed once they have been used correctly.
  • Feeling stuck? There’s a Hint button located in the bottom right corner of your screen. Hints tend to be unlimited, but often require time to recharge. Unable to solve a puzzle? The Hint button will become a Skip button during puzzles, but often requires time to charge up before use.

 

Maestro Series by ERS Game Studios

If your fond morbidity for music extends past Maestro – Music from the Void, we have good news for you! This title by ERS Game Studios isn’t the only one in the collection.

 

The melody of darkness lurks in the air in Maestro – Music of Death. A cursed village is home to a mysterious sickness which plagues its inhabitants. People draw their last breath long before they should, and only you can seek out the false notes and correct the mortal tune.

 

What is a QuickStart Guide?

Our QuickStart Guides are intended to provide you with all the essential information you need to access pre-existing walkthroughs. Many of our Platinum Edition games contain integrated strategy guides to help you when you’re feeling stuck, without having to exit the game. For more information on how to access Maestro – Music from the Void’s integrated walkthrough, scroll up to the top of this page.

 

The post Maestro – Music from the Void QuickStart Guide appeared first on GameHouse.

7 Roses – A Darkness Rises Walkthrough

$
0
0

Help Amy heal the Tree of Life In this 7 Roses – A Darkness Rises Hidden Object game. This guide will help you solve puzzles and riddles and unlock all extras without any spoilers or cheats. As you journey, you will find tools and make magic potions. The Darkness  is coming and your achievements will help save the world.

Contents

General Tips & Tricks

This guide will explain what you need to know to get started. This game is primarily a Hidden Object game. Here are the basic mechanics of gameplay:
• Move: To move, click when your curser changes to a Large Arrow. The arrow may go to left, right, or turn around/go down.
• Zoom: When curser changes to an Eye, click to get a close up of that area.
• Interactive: A Question Mark indicates an interactive area.
• Pick Up: To pick up an item, move cursor until it changes to a Hand. Click to add item to your inventory

The bottom of your screen displays a few things that are helpful. You will refer to these areas throughout your game.
• Inventory: When you hover cursor at bottom of board, you bring up your Inventory box. If you want Inventory to stay visible, click on Padlock. Click Padlock again to hide Inventory.
• Backpack: Clicking the backpack pauses game and brings up Menu.
• Hint: Click Green Gem to get a Hint.
• Journal: You do not begin with your journal, but will discover it soon. Throughout game a small quill and inkpot in upper right corner indicates that a clue is being recorded in your Journal

Tips and Tricks
• Sometimes you need to collect multiples of an item. This will be indicated by a number such as 1/3, meaning that you have one of three that you need.
• In an item in inventory has a small “x,” this is an item to be assembled within Inventory. First click on item with “x,” then click on item that goes with it.
• Try to find all objects within an area before moving on to the next. This can minimize having to go back and forth.

7 Roses – A Darkness Rises Walkthrough

In the opening scene, we enter Amy’s nightmare. As her mother sends her down the river, the mother’s necklace falls into the water.

Amy’s World

Amy’s Room
When Amy awakens, she remembers her mother’s necklace and searches to find it. Start game by turning around/going downstairs.

Downstairs
• Turn right.
• Find items that are indicated by shadows at bottom of screen.
• Use Poker to get Keys under cabinet. Use Keys to unlock cabinet. Get Cheese and place in front of mouse hole. Pick up Target where Cat had been and use it as a drawer knob. Retrieve Clock Hands and place on clock face. Collect Earring.

7 Roses - A Darkness Rises - 1

7 Roses – A Darkness Rises – 1

Amy’s Room
• Zoom in on hole in floor. Use Earring to retrieve Balcony Door Key.
• Use Balcony Door Key to unlock balcony.
• Click on the Book. This is your Journal.
• Zoom in on telescope. You need to find telescope Handle.
• Retrieve telescope Handle from hollow in tree in Amy’s Room.
• Return to Balcony and zoom on telescope to place Handle.
• To enter combination, click on symbol you want to change then click Handle until correct symbol appears.

7 Roses - A Darkness Rises - 2

7 Roses – A Darkness Rises – 2

• On telescope, adjust sliding levers until picture is clear.
• TIP: On bottom left is an indicator with four lights. When a lever is placed correctly, the corresponding color stays lit.
• When levers are correct, the focused picture shows four glowing symbols.
Amy’s Room
• Click on circular window on far wall.
• Zoom in on what fell.
• Find all the pieces shown at bottom of screen to get Jewelry Box Rings.
• Zoom in on Book Shelf and pick up jar of Glue.
Downstairs
• Pick up red Fan on wall.
• Zoom in on Jewelry Box and pick up Dagger.
• Place Rings and slide them until a picture forms and four slots pop out.

7 Roses - A Darkness Rises - 3

7 Roses – A Darkness Rises – 3

Amy’s Room
• Use Dagger to cut string on hanging ornament.

7 Roses - A Darkness Rises - 4

7 Roses – A Darkness Rises – 4

• Zoom in on broken pieces on floor.
• Click and drag broken pieces to create four Symbols of the Seasons. Use Glue to seal them.
Downstairs
• Zoom in on Jewelry Box.
• Place Symbols of the Seasons according to your journal.

7 Roses - A Darkness Rises - 5

7 Roses – A Darkness Rises – 5

• Move items to side to uncover Necklace. Exit through door.

Central Fountain
• Talk to Elder.

7 Roses - A Darkness Rises - 6

7 Roses – A Darkness Rises – 6

• Turn left to find Dragon.
• Click on Plank on bridge then turn around.
• Zoom in on Direction Arrows and pick up post box Handle.

7 Roses - A Darkness Rises - 7

7 Roses – A Darkness Rises – 7

• Turn right towards Hanu’s House.
Hanu’s House
• Click on Toolbox
• Pick up Hammer
• Go inside Hanu’s House
• Find items shown at bottom of screen. Use Oil on Furnace Door. Use Crowbar to open Chest.
• You are rewarded with Garden Shears.
• Continue up path to Elder’s house.

Elder’s House
• Use Garden Shears to cut Pythenian Vines.

7 Roses - A Darkness Rises - 8

7 Roses – A Darkness Rises – 8

Hanu’s House.
• Zoom in on fire pit and use Pythenian Vines as a hook.
• Place Plank in fire and use Fan to get flames going.
Elder’s House
• Place Handle on post box.
• Click on Ladder and use Hammer to remove Nails.
• Use Nails and Hammer to secure Handle. Open Post Box.
• Collect Sleeping Potion.
• Pour Sleeping Potion on cooking meat. Pick up Grilled Special Meat.

7 Roses - A Darkness Rises - 9

7 Roses – A Darkness Rises – 9

• Go to Dragon and give him Grilled Special Meat.
• Continue down path to Madame Everwind’s House.
Madame Everwind’s House

7 Roses - A Darkness Rises - 10

7 Roses – A Darkness Rises – 10

• Zoom in on Old Stump and find items shown at bottom of screen.
• Use Screws to tighten Sickle handle. Use Sickle to open bag.
• Collect Fishhook and Scrap of Bread.
• Place Scrap of Bread into fish trap
• Attach Fishhook to end of line. Use Fishing Rod to collect Emblem from water.

7 Roses - A Darkness Rises - 11

7 Roses – A Darkness Rises – 11

• Place Emblem in five-sided box and retrieve Pearls.
• Zoom in on Wheel Entrance Way.
• Place Pearls on board. Turn wheel left or right to drop Pearls, which raises path to Madame Everwind’s House.

7 Roses - A Darkness Rises - 12

7 Roses – A Darkness Rises – 12

• Enter Cave and talk to Madame Everwind.
• Go up steps in back of cave and find Thistle.
• Click on each end of a Poison Vine to remove it.

7 Roses - A Darkness Rises - 13

7 Roses – A Darkness Rises – 13

• Talk to Madame Everwind. Zoom on work table to collect Net.
• Return to Amy’s House.
Amy’s Room
• Zoom in area by window and find objects listed at bottom of screen to receive three Books.

7 Roses - A Darkness Rises - 14

7 Roses – A Darkness Rises – 14

• Zoom in on Bookcase and place Books on shelf.
• Swap any two Books to form a picture.

7 Roses - A Darkness Rises - 15

7 Roses – A Darkness Rises – 15

• Bookcase opens, revealing a secret compartment.
• Collect Wizard’s Potion Recipe, Cup and Glove.
Downstairs
• Zoom in on Fishbowl.
• Use Glove to retrieve Hydralis Plant.
Sleeping Dragon
• Zoom in at base of bridge to collect Mushrooms.
• Zoom in on Dragon and place Poison Vine in front of Dragon’s mouth to collect Bees.

7 Roses - A Darkness Rises - 16

7 Roses – A Darkness Rises – 16

Madame Everwind’s House
• At cave entrance, turn left.
• Place Bees on Windmill Flower.
• Use Net to retrieve Windmill Flower.
• Zoom in on Madame Everwind’s work area.
• Place Mushrooms, Hydralis Plant, and Windmill Flower in Mortar.
• Pick up Pestle to grind ingredients.

7 Roses - A Darkness Rises - 17

7 Roses – A Darkness Rises – 17

Hanu’s House
• Talk with Elder. He gives you Keys to his house and Wizard’s Potion Recipe.
Elder’s House
• Zoom on Elder’s door. To create lock, bring the four pieces together so they form a key hole. Click on a square to rotate it. Click Red Button to bring pieces to center of lock.

7 Roses - A Darkness Rises - 18

7 Roses – A Darkness Rises – 18

• When you form Lock, place Elder’s Key into lock and enter.
• Open Curtain at back of Elder’s House. Zoom in on shelves and collect Bottles.
• Zoom on Cauldron. Place Bottles on table and put Recipe in Slot.
• Get Candle from shelf above Desk and light it in fire pit at Hanu’s House.
• Use Lit Candle to light fire under Elder’s Cauldron.
• To make potion, Bottles must be added in the correct order. Note the smoke signals that form over cauldron, and also note the symbols on the labels of Bottles. Find Bottle that matches each smoke signal and add that Bottle to Cauldron.

7 Roses - A Darkness Rises - 19

7 Roses – A Darkness Rises – 19

• Collect Wizard’s Potion with Mug.
Madame Everwind’s House
• At work desk, pour Wizard’s Potion into Mortar that has other ingredients.
• Pick up Healing Potion and give to Thistle.
Wizard’s Path
• Zoom in on Rock Shelter and pick up Blue Sphere and Machete.

7 Roses - A Darkness Rises - 20

7 Roses – A Darkness Rises – 20

• Talk to Elder.
• Collect Blue Sphere on right.
• Use Machete to cut vines on left. Collect Blue Sphere.
• Place Blue Spheres on gate. Arrange Spheres so that all lights are lit.

7 Roses - A Darkness Rises - 21

7 Roses – A Darkness Rises – 21

• Pass through gate to enter Land of the Ancient Ones.

Land of the Ancient Ones

Entrance
• Zoom in on Ledge and retrieve Elevator Button.
• Collect Spring and Autumn Symbol Plates.
• Place Elevator Button in empty socket and press.

7 Roses - A Darkness Rises - 22

7 Roses – A Darkness Rises – 22

• Click on Elevator to go down.
Center Island
• Collect Winter and Summer Symbol Plates.
• Use Machete to cut Grass. Use Grass to sweep dirt from Tablet. TIP: You will need to sweep several times to completely clear away dust.
• Zoom in on Tablet. Use clues in Epitaph to place Symbol Plates in the correct order.

7 Roses - A Darkness Rises - 23

7 Roses – A Darkness Rises – 23

• Cross bridge and pick up the Summer Symbol Crystal. Use clue above door to solve door puzzle.

7 Roses - A Darkness Rises - 24

7 Roses – A Darkness Rises – 24

Summer Island
• Zoom in on lighted area. Place Sun Symbol Crystal in pattern.

7 Roses - A Darkness Rises - 25

7 Roses – A Darkness Rises – 25

• Collect Summer Symbol Crystal in groove on floor.
• Turn left and find items shown on bottom of screen Use Hammer to clang bells.

7 Roses - A Darkness Rises - 26

7 Roses – A Darkness Rises – 26

• Use Bucket to collect Summer Symbol Crystal from Well.
• Fill Bucket under falling water.
• Zoom in on planter on wall. Pour Bucket of water in and collect remaining Summer Symbol Crystals.
• Zoom on right wall to place all Summer Symbol Crystals.
• Cross bridge and go up steps towards Globe machine.
• Pick up Wooden Star. Return to Steps.

7 Roses - A Darkness Rises - 27

7 Roses – A Darkness Rises – 27

• Zoom on left of stairs to place Wooden Star.
• Pick up Valve. Go upstairs.
• Zoom in on dark object between pillars.

7 Roses - A Darkness Rises - 28

7 Roses – A Darkness Rises – 28

• Put Valve in place and click to turn it.
• Turn right. Find objects indicated at bottom of screen, using Sling Shot to shatter Greek Vase and collect Golden Disc.
• Return to Orb Machine and place Golden Disc into slot under TV screen.
• Use chart to solve puzzle. Collect Orb.
• Return to bridge and Zoom in on right side of Arch.
• Rotate stones by clicking on them to form a picture of Summer Symbol.
Center Island
• Place Orb where indicated by red glow.

7 Roses - A Darkness Rises - 29

7 Roses – A Darkness Rises – 29

• Cross bridge to Autumn door. Collect and place pieces of Leaf.
• Pick up Metal Rod beside door and enter Autumn Island.
Autumn Island
• Pick up Basket.
• Zoom on fire bowl on right and find objects indicated on bottom of screen. Use Crowbar to loosen plate on floor. Use Shovel to dig in dirt. Pick up Key. Use Key in lock. Pick up Sickle to cut grass, revealing Four-leaf Clover Button. Place Clover in base of fire bowl. Collect Ring.
• Move forward to center pedestal. Pick up Stone and Hook.

7 Roses - A Darkness Rises - 30

7 Roses – A Darkness Rises – 30

• Place Ring on Pedestal. Go to Archway.

7 Roses - A Darkness Rises - 31

7 Roses – A Darkness Rises – 31

• Place Hook on chain. Place Basket on Hook. Place Stone in Basket.
• Pick up Ring and Stone that appear in empty slot. Place second Stone in Basket.
• Pick up Torch. Move forward.
• Light Torch in fire bowl. Use Lit Torch to light fire bowl on left. Pick up Ring.
• Place Rings on Pedestal. Use Metal Rod to turn pedestal mechanism. Pick up Orb.
Center Island
• Place Orb on Pedestal. Go to Spring Door.
• Click to slide upper block on left down, revealing a round hole.
• Click on sliding block on left to reveal Orange Ball. Pick up Orange Ball and place it in hole on right.

7 Roses - A Darkness Rises - 32

7 Roses – A Darkness Rises – 32

• Click to slide block on left to reveal Keyhole.
• Click on sliding blocks on right to move them both up, revealing a Key.
• Use Key in Keyhole, which reveals round Plates and unlocks puzzle. Place all Plates onto puzzle.
• Pick up Orb and spin lever on door. Return to center and place Orb on pedestal.
• Cross bridge to Winter Door and pick up green Diamond.
• Zoom in on door and arrange pieces to form a snowflake. TIP: Pieces will lock when placed correctly.
Winter Island
• Find Weak Spot on dome and cut it with Diamond. Enter Dome and pick up Bucket.
• Return to Doorway. Collect water with Bucket.
• Enter Dome and go up steps all the way to the House.

7 Roses - A Darkness Rises - 33

7 Roses – A Darkness Rises – 33

• Collect Pick Axe. Go down one level to enter Castle.
• Enter Castle and use Pick Axe to remove Crystals from wall.
• When your Pick Axe breaks, pick up Wooden Handle.
• Leave Dome and place Wooden Handle on Spade and collect Spade.
• Return to Castle Entrance. Collect pieces of Ring and place in depression. Pick up Spy Glass.

7 Roses - A Darkness Rises - 34

7 Roses – A Darkness Rises – 34

• Leave Dome and use Spy Glass to view top of Dome. This clue is recorded in your Journal

7 Roses - A Darkness Rises - 35

7 Roses – A Darkness Rises – 35

• Go in Dome and all the way up to House. Zooming on Window unlocks minigame.
• Rotate pieces then click on blue arrow to slide them in. Keep rotating until all pieces fit on game board with the two white dots in the middle.

7 Roses - A Darkness Rises - 36

7 Roses – A Darkness Rises – 36

• Darken panes as indicated in your Journal, which reveals how to activate Old Well.
• Pour Bucket of water into Old Well. Enter Castle and use place empty Bucket on floor. Use Spade to scoop Crystals into Bucket and pick up Bucket with Crystals.
• Pour Bucket with Crystals into Well. Use Spade to dig in Special Spot.

7 Roses - A Darkness Rises - 37

7 Roses – A Darkness Rises – 37

• Zoom in on Special Spot, open Tool Box. Pick up Lever.
• At Bottom of Stairs, place Lever in slot on right. Click Lever to raise sign with Symbol. The Symbol is recorded into your Journal.
• Enter Castle. Click on door to activate puzzle. Click on stars according to pattern recorded in your journal.
• Pick up Orb and return to Center Island.
Center Island
• Place Orb in pedestal with blue glow, which opens secret door at base of Tree.

7 Roses - A Darkness Rises - 38

7 Roses – A Darkness Rises – 38

• Place Necklace into depression.
• This released The Darkess, which destroys the Elevator.
• Collect four Orbs. Click on rope to fasten it to plaque. Turn around to climb rope.
• Zoom in on Sun Symbol button to turn it off. This slides plaque to reveal a dark passage.
• Click to enter dark passage.

Amy’s World

The passage is a portal returning Amy to Madame Everwind’s House in Amy’s world.
Madame Everwind’s House
• Talk to Elder.
• Pick up Staff part.

7 Roses - A Darkness Rises - 38

7 Roses – A Darkness Rises – 38

• Zoom in on work desk and pick up Staff part on shelf.
• Go upstairs to where Thistle was. Zoom in on rock and collect last part of Staff.
• Return to work desk and assemble Staff.
• Go upstairs and touch Staff to correct symbol, which summons Dragon.

7 Roses - A Darkness Rises - 40

7 Roses – A Darkness Rises – 40

Throne Mountain
• Pick up Trident.

7 Roses - A Darkness Rises - 41

7 Roses – A Darkness Rises – 41

• Dip Trident in container of Tar beside Stone Throne.
• Hold Trident in front of Dragon to light it.
• Touch burning Trident to symbol between Trident and Flame.

7 Roses - A Darkness Rises - 41

7 Roses – A Darkness Rises – 41

• Zoom in on Throne to collect and place pieces of the Crown.
• Swap circles to form a picture.

7 Roses - A Darkness Rises - 43

7 Roses – A Darkness Rises – 43

• Collect Crown and place on Throne.
• Collect completed Crown and place on wall.

7 Roses - A Darkness Rises - 44

7 Roses – A Darkness Rises – 44

• Zoom in on newly opened pedestal.

7 Roses - A Darkness Rises - 45

7 Roses – A Darkness Rises – 45

• Collect pieces shown at bottom of screen. Move Cloud to reveal Circle. Place Circle above Triangle. Collect Keyhole Shape. Place Spear in Warrior’s hand. Place Keyhole Shape on figure on left. Collect outline of Sword and use it to cut Balloon string. Click on Spear to shoot at Balloon. The sunlight opens secret chamber to reveal Triangle Button. Place Triangle Button on top of frame and collect Coin.
• Place Coin in slot below where you placed the crown and collect Map.
Amy’s World
You are transported to the entrance to Madame Everwind’s House.
• Zoom in on blocked entrance and collect Big Boom Bottle.
Hanu’s House
• Pick up Scythe. Go to Elder’s house.
• Zoom in on shelves and move items to find Big Boom Potion Recipe.
• Insert Big Boom Potion Recipe into Cauldron and pour bottles on table according to smoke signals.
• Use Big Boom Bottle to collect Big Boom Potion.
Madame Everwind’s Entrance
• Turn left to see dam and place Big Boom Potion in front of dam.

7 Roses - A Darkness Rises - 46

7 Roses – A Darkness Rises – 46

Hanu’s House
• Enter Hanu’s House and collect Hidden Object items to assemble a Crossbow.
Madame Everwind’s Entrance
• Select Crossbow, aim red target on Big Boom Potion Bottle.

7 Roses - A Darkness Rises - 47

7 Roses – A Darkness Rises – 47

• Place correct color Orb on lake bottom.

7 Roses - A Darkness Rises - 48

7 Roses – A Darkness Rises – 48

• Collect Blue Butterfly Wing.
• Cross lake bed and collect Plank.
Elder’s House
• Place Plank on Ladder. Climb to top of house.

7 Roses - A Darkness Rises - 49

7 Roses – A Darkness Rises – 49

• Mow grass with Scythe to reveal Orb Base and place correct color Orb.

7 Roses - A Darkness Rises - 50

7 Roses – A Darkness Rises – 50

• Collect Red Butterfly Wing.
Central Fountain
• Place Red and Blue Butterfly Wings. Note symbols on Wings.

7 Roses - A Darkness Rises - 51

7 Roses – A Darkness Rises – 51

• Consult Journal for correct code for clicking on Butterfly Wings.
• Place remaining Orbs according to map in Journal.

7 Roses - A Darkness Rises - 52

7 Roses – A Darkness Rises – 52

• After Cut Scene, move toward The DARKNESS.

7 Roses - A Darkness Rises - 53

7 Roses – A Darkness Rises – 53

• Click on image of Mother and collect Necklace.
• Study Attack Symbols.
• Click on correct symbols to Attack. Cut Scene of Amy indicates that you attacked correctly.

7 Roses - A Darkness Rises - 54

7 Roses – A Darkness Rises – 54

Study Defend Symbols and click on those to Defend against The DARKNESS.
• Launch your final attack to defeat The DARKNESS.

Land of the Ancient Ones

• Zoom in on Pedestal.

7 Roses - A Darkness Rises - 55

7 Roses – A Darkness Rises – 55

• Place necklace in center.
Congratulations, you’ve completed our 7 Roses – A Darkness Rises Walkthrough! You have saved the world from The DARKNESS. As Life returns, enjoy the blooming flowers and flitting butterflies.

 

For more great tips and tricks, visit our blog!

 

The 7 Roses – A DARKNESS Rises Walk through is meant as a guide and does not contain cheats, hacks or serials.

The post 7 Roses – A Darkness Rises Walkthrough appeared first on GameHouse.

Secrets of Olympus 2 Walkthrough

$
0
0

Running in the background of the Match 3 game is an adventure to help protect the Secrets of Olympus. Combine your powers with that of the Gods and defeat the army of enemies in 20 mini games. Secrets of Olympus 2 – Gods Among Us contains over 100 Match 3 games and boosts excellent graphics to keep the player visually entertained.

The Secrets of Olympus 2 –  Gods Among Us Walkthrough Gameplay Guide is a game manual highlighting the main rules and instructions for completing this game. Loaded with tips and tricks and hints to complete play use this guide to get through vexing levels. Divided into sections with accompanying screenshots, the guide is designed to toggle back and forth easily to access different sections of the guide. The sections are:

Contents

Main Menu

The game begins by asking the player to enter a screen name. This is useful because players can be added or subtracted in the Players tab. Additionally, the game tracks high score. A screen name identities who has the highest scores when multiple players set up a profile. Records in the form of a list is kept of the highest scorers in the Scores tab. A screen name also permits the player to save her progress as she advances through the 100 levels and 20 mini games and return to the game where she last left off to continue game play.

Secrets of Olympus 2 Walkthrough

How to Play the Game

Match 3

The moveable pieces in this game are called tokens. The objective of each game is to match at least 3 like tokens – of the same shape, color, and size. Once the tokens are paired in a group of 3, they disappear from the game layout. Focus on the tokens with a wooden background. The background pieces are the most valuable tokens to destroy. The objective of each game level is to complete the levels goals before you run out of moves. In short, the simple rules of play are:

Swap tokens to change places in order to make a Match 3 pairing.
Focus on the tokens with the wooden background. To clear the level, the tokens with backgrounds are the only ones that count and should be cleared first.
At the end of each level you will be asked if you wish to continue play or replay the level completed.

Secrets of Olympus 2 - 1

Secrets of Olympus 2 – 1

Tips and Tricks #1:

If you fail to complete the goal before making all of the available moves, game play stops and you must repeat the level in order to advance to the next level.
It may be necessary to clear tokens in areas without the wooden background in order to free up or move down a needed token. While it assists in helping clear the overall board it takes away moves for the games with a token target or time for timed games. Think about the move before making it. If you miss and are unable to complete the round, any progress made clearing the board is lost and you must restart the level all over again to continue playing.

Secrets of Olympus 2 - 2

Secrets of Olympus 2 – 2

Match 4 or More

When 4 or more tokens of the same size, color and shape are combined, you will receive a Special Token. The Special Token permits the player to clear the game board faster because it destroys a big part of the board with one move. The Special Token can wipe out a column or row or multiple rows depending on where the Special Token is and what the Special Token does. HINT: The Special Token contains an arrow. The arrow points in the direction of which way the column or row will be cleared when used. Play to move the Special Token until it is in a position to wipe out a strategic column or row.

Secrets of Olympus 2 - 4

Secrets of Olympus 2 – 4

Tips #2:

Match 4 moves are strategically valuable in levels where the goal is to clear the board in a certain amount of moves. With one move and a Special Token much of the game board is clear. Leaving additional move chances free to complete more challenging matches or pairings.

When a matching contains two Special Tokens, 4 horizontal rows are destroyed when the pairing occurs, for the ultimate wipe out experience.

Power Ups

The tool bar on the right hand side of the screen contains Power Ups or special tools. As gameplay progresses more Power Ups unlock or become available for selection to play. They fill up during gameplay, get used for a limited time, and then regenerate throughout the current level and subsequent levels.

The Power Ups include the Switch, Hammer, Potion, and Bomb tabs. Use the Switch button to change the positions of the tokens to bring a desired tile closer to gameplay action. Select the token you wish to switch with the other that will be replaced and click. The move happens automatically, freeing up the token for play. Use the Hammer to break a token and the underlying wooden background. Select the Hammer, next select the token you want to break with the wooden background, and lastly strike the token to eliminate the piece from the gameplay board. The last two tabs Potion and Bomb are used to clear large portions of the game board layout. Simply select the Power Up and then click on the section of the game board layout you wish to detonate the Bomb or release the Potion. Both moves wipe out a significant part of the game board layout utilizing one move.

Secrets of Olympus 2 - 6

Secrets of Olympus 2 – 6

Keys

Certain levels require that a key gets collected to open or unlock another section of the level. The key generally starts at the top of the game board layout. As Match 3 and Match 4 combinations are made and the rows and columns are cleared, the key falls to the bottom row. When the key reaches the bottom row, another section of the game layout begins and to clear the level, those puzzles must be solved using the same match rules.

Secrets of Olympus 2 - Keys

Secrets of Olympus 2 – Keys

Mini Game

Throughout gameplay, 20 mini games are features among the 100 levels. They promote the story of helping the Gods keep the Secrets of Olympus safe. Each has a challenge that must be solved. For example, in the first mini game, rocks are catapulted to knock down scaffolding with people on it. In this battle scene the goal is to defeat the rebel army by knocking them off the scaffolding. You are able to skip all mini games. But, if successful completing helps you accumulate more points increasing your ranking in the leaders board.

Secrets of Olympus 2 - Mini Game

Secrets of Olympus 2 – Mini Game

Columns

In some game layouts Greek columns appear in the gameplay board or layout. The columns cannot move and cannot be swapped with a token to clear the scene. Instead, form Match 3 or Match 4 pairings next to the column and the match destroys the adjacent part of the column. The column collapses like a pancake until the whole column is gone. The action needs to be repeated for each of the columns present in the game layout. All the other gameplay rules apply and get utilized to clear the level.

Secrets of Olympus 2 - Columns

Secrets of Olympus 2 – Columns

Tips #3:

For ultimate gameplay destruction, move a Special Token with an arrow pointing down to the top of the column. Make the Match 3 or 4 pairing and watch the entire column disappear and the locked areas of the game open up.

Match 5

Matching 5 or more like tokens creates a Super Token. The Super Token permits the player to select a token to eliminate from the entire game board layout. To use, simply touch the Special Token and the token you wish to eliminate and all of the tokens touched disappear from gameplay all at once.

Tips #4:

The Super Token is an especially handy tool when columns are present in the gameplay layout. If there is a token that touches the columns on all sides when the Special Token is combined with the token you wish to eliminate, all parts of the column that contain the token will be eliminated from gameplay. The gameplay board layout, columns, and available tokens get reshuffled – making even more Match 3, 4, or 5 pairings possible.

Happy Day Tip

While most of the levels are solvable within the time frame allotted or moves permitted, you may still experience a level that seems impossible to beat. Running out of time or moves and voiding the level and your progress. After about 3 continuous unsuccessful attempts, at the end of the level you will be given the option to skip the level. The player can skip it and return to it later. It will remain scoreless until the goal is completed.

Secrets of Olympus 2 - 7

Secrets of Olympus 2 – 7

Congratulations! You’ve completed our Secrets of Olympus 2 Walkthrough!

 

 

For more great tips and tricks, visit our blog!
The Secrets of Olympus 2 – Gods Among Us Walkthrough Gameplay Guide is meant as a guide and does not contain cheats, hacks, or serials.

 

The post Secrets of Olympus 2 Walkthrough appeared first on GameHouse.

Viewing all 192 articles
Browse latest View live